Bill Kohler
Senior Member
I received Neptune yesterday and it looks great, thank you!
Quick questions on Historical Battle Rule ON3:
--ON3 says, paraphrasing, that a Boat that enters a "partial Marsh/Mudflat AND River hex" takes an NTC, and if it fails, it's Beached across the Mudflat hexside. (I'm a Boating novice, so my questions might not be applicable.)
Q1: I presume when ON3 talks about being Beached across the "Mudflat" hexside, it means across the "Mudflat/Marsh" hexside (since this rule could conceivably kick in for hexes H6/H7/I8/I9/etc.--which are "partial Marsh AND River hexes").
Q2: Assuming that's so, then what about a Boat in hex H10 that fails its NTC: is it Beached across the Mudflat hexside, across the Marsh hexside, do the Boaters choose, or is this decided by RS? (A similar situation can happen in hexes H4 and H5.)
Q3: May a Boat that gets stuck this way automatically unBeach itself during the APh later that same player turn without having to pass an NTC or anything?
Q4: ON3.2 talks about "any Infantry" attempting to exit such a hex--I assume this is referring to the Boat/Amphibian "Passenger"? If there's an SMC and an MMC in the same Boat, can they use the same exit dr, or do they each roll their own exit dr?
Q5: What happens if, by ON3.2, a Boat Passenger has insufficient MFs during its MPh to exit a Beached Boat due to a high dr: may it try to exit again in the later APh? May it use an Advance vs. Difficult Terrain to do so?
Thanks!
Quick questions on Historical Battle Rule ON3:
--ON3 says, paraphrasing, that a Boat that enters a "partial Marsh/Mudflat AND River hex" takes an NTC, and if it fails, it's Beached across the Mudflat hexside. (I'm a Boating novice, so my questions might not be applicable.)
Q1: I presume when ON3 talks about being Beached across the "Mudflat" hexside, it means across the "Mudflat/Marsh" hexside (since this rule could conceivably kick in for hexes H6/H7/I8/I9/etc.--which are "partial Marsh AND River hexes").
Q2: Assuming that's so, then what about a Boat in hex H10 that fails its NTC: is it Beached across the Mudflat hexside, across the Marsh hexside, do the Boaters choose, or is this decided by RS? (A similar situation can happen in hexes H4 and H5.)
Q3: May a Boat that gets stuck this way automatically unBeach itself during the APh later that same player turn without having to pass an NTC or anything?
Q4: ON3.2 talks about "any Infantry" attempting to exit such a hex--I assume this is referring to the Boat/Amphibian "Passenger"? If there's an SMC and an MMC in the same Boat, can they use the same exit dr, or do they each roll their own exit dr?
Q5: What happens if, by ON3.2, a Boat Passenger has insufficient MFs during its MPh to exit a Beached Boat due to a high dr: may it try to exit again in the later APh? May it use an Advance vs. Difficult Terrain to do so?
Thanks!
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