Cpl Uhl
Senior Member
OM7 - Too Little Too Light is the last and biggest of the scenarios that use the historical map from Heat of Battle's Operation Merkur/Kreta battle study. My regular playing partner and I have played 3 of the 7 scenarios so far (the glider/air drop ones of course). We've avoided the "campaign game". Instead we've switched off being the Germans.
This scenario (despite a title that should earn it a place on Pitcavage's worst scenario title list) has a lot of promise.
We've completed 3 Game Turns, most of it manouever.
View attachment 24754
In Pyrgos, the NZ have encircled the village, and cloaking counters are making their way towards Maleme. 2 cloaking counters are hung up on wire. 1 platoon led by a 10-2 boldly advanced out of the south-eastern gully into a (HIP) German held building, but still managed to ambush and kill the occupants (a squad and 9-1). This platoon went on to break an adjacent German squad, clearing the southern approach to the village.
On the hills to the west, near disaster befell the New Zealanders.
View attachment 24755
3 platoons entered into an area (A39) covered by hidden Germans – despite 2 squads breaking, the German half-squad was routed and the situation has stabilized. Fortunately very few Germans have attained freedom of movement and the German leadership is reluctant to light up the sky with starshells. This has kept the pressure off the New Zealanders at a critical time.
2 platoons with leaders have managed to make progress towards their objective – Hill 107. Unfortunately the Germans have impeded the attack’s development and the NZ are behind schedule here. However, reinforcements are approaching from the south and there is still a little time before the dawn….
This scenario (despite a title that should earn it a place on Pitcavage's worst scenario title list) has a lot of promise.
- It uses the entire beautiful Kreta map
- 13 turns long, first 4 turns are Night
- Mixed force of New Zealander Maoris, 1st line and Cretan irregulars versus the ever redoubtable Fallschirmjager
- NZ receive tin can armor support on T5
- NZ receive OBA on T5
- Germans receive Air Support of turns 6,7 and 9
- Germans receive reinforcements via Air Landing on turns 7, 9 and 11 - 1 platoon of Fallschirmjager on a Ju-52 each turn
We've completed 3 Game Turns, most of it manouever.
View attachment 24754
In Pyrgos, the NZ have encircled the village, and cloaking counters are making their way towards Maleme. 2 cloaking counters are hung up on wire. 1 platoon led by a 10-2 boldly advanced out of the south-eastern gully into a (HIP) German held building, but still managed to ambush and kill the occupants (a squad and 9-1). This platoon went on to break an adjacent German squad, clearing the southern approach to the village.
On the hills to the west, near disaster befell the New Zealanders.
View attachment 24755
3 platoons entered into an area (A39) covered by hidden Germans – despite 2 squads breaking, the German half-squad was routed and the situation has stabilized. Fortunately very few Germans have attained freedom of movement and the German leadership is reluctant to light up the sky with starshells. This has kept the pressure off the New Zealanders at a critical time.
2 platoons with leaders have managed to make progress towards their objective – Hill 107. Unfortunately the Germans have impeded the attack’s development and the NZ are behind schedule here. However, reinforcements are approaching from the south and there is still a little time before the dawn….