rreinesch
Elder Member
OtO-4: In the German OB, there should be 3 Marder IIs.
The Turn 1 Germans enter from the North side. In that scenario the Germans move first. It is basically the pause of a fighting withdrawal for the Germans.OtO-14 Do the Germans really enter from the North...the same side as the Russians? Or should they enter from the south?
Thanks!The Turn 1 Germans enter from the North side. In that scenario the Germans move first. It is basically the pause of fighting withdrawal for the Germans.
Yeah, for consistency it should be there. Though luckily the drms and references are still good.I finally have gotten around to inputting more of these into electronic format and noticed this typo.
In the Sturmovik Example of Play 2, the bold text showing the add up of DRM for the HEAT round TK# probably was supposed to include "= 16" after the reference to C7.22.
Hi, Quick question/confirmation on this. ITR-2 countermix has a OT-34/85 counter with limited AP with depletion number of 8. Onslaught to Orsha 2 has this vehicle with unlimited AP ammo. So the ITR-2 version is now obsolete? Or is the OtO Vehicle wrong?Go with the OtO2 information for those vehicles where you see a difference from earlier. We have done a lot of work to investigate the vehicles presented in OtO with new source materials gained over just the last few years. And in some cases, yes, past assumptions required revisions based on new understandings.
Ok, I see. Then I have to be really careful when using this as the counter is not differentiating in any way in a scenario card.BFP shows no errata.
The VASL counters on the extension file show the OTO version as A5 if 44 and A6 in 45. The ITR version is AP8 A3 if 44 and A4 if 45. Looks intentional.
It was intended as a long-range indirect fire weapon. Even if it could traverse, could the crew adjust the aiming stakes rapidly enough to engage other targets and use what other than the barrel for direct fire aim not to mention cutting the charges small enough to allow very short-range fire. All in all, a decent game mechanic to represent the difficulties these systems would face in a direct fire confrontation.Quick question: In OtO-016 "Tangle At Tolochin", the Germans get a pair of 17cm K18 guns. According to their Ch H notes, these guns are RFNM, meaning that they can never change CA.
That seems harsh for a gun which is on a 360 deg mount, and severely limits it's tactical use. Is that the intention of the scenario, or was it meant to have the ability to turn ?
The references that I looked at seemed to suggest that it was used in a direct fire mode, could turn, and quite well for a very big gun.
John.