"One Thing About..." CC/Melee

DaveStory

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I have so many memories about this ("the last turn coming down to one dieroll over some squads in CC trying to take a Victory Location..") to really have one particular instance that stands out. I've won and lost games on that last die roll - but I figure if it does actually come down to it, you've probably played a pretty good game, win or lose.

My submission for this thread:
"It's easier to capture Inexperiened Units in CC than it is to kill them"
 

Robin Reeve

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Broken units must rout out of CC and may only withdraw from Melee.
 

Bret Hildebran

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Broken units must rout out of CC and may only withdraw from Melee.
Semantics, but I'd probably say "...and must withdraw from melee (or be eliminated)" just to be a tad more clear of the downside to not withdrawing for brokies...

In CC not involving vehicles, a unit may only be attacked once per CCPh.
 

Pitman

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Vehicles cause ambush penalties both for being vehicles and also if they are BU. So most tanks will cause a +2 ambush drm.
 

Bret Hildebran

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If you succesfully ambush the opposition, you may attack, be attacked back and still withdraw, presuming you survive of course...
 

Robin Reeve

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Vehicles cause ambush penalties both for being vehicles and also if they are BU. So most tanks will cause a +2 ambush drm.
If BU, that would go up to +3
 

Robin Reeve

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If you succesfully ambush the opposition, you may attack, be attacked back and still withdraw, presuming you survive of course...
If you are concealed and you succesfully ambush the opposition, you can kill the enemy, remain concealed and "withdraw" a Location further.
 

klasmalmstrom

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Semantics, but I'd probably say "...and must withdraw from melee (or be eliminated)" just to be a tad more clear of the downside to not withdrawing for brokies...
Too add more to this:
Broken units must attempt to withdraw - unless Disrupted or guarding prisoners.
Broken Guards are not eliminated if they remain, but Disrupted units are.
 

Matt Book

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? into melee

Concelaed units may enter a melee and retain concealment if they don't attack or an attack against them has no effect.....
 

Robin Reeve

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CC/Melee is THE big lottery in ASL.
C'mon my dice...
How true!
Yesterday, I had a pinned 436 attacked by a 747 and 8-1.
I won the ambush, and threw snakes.:bite::skull:
Hey, I realize I should have checked for field promotion (forgot that one, in the euphory of - temporary - victory)...:)
 

jrv

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one thing about CC/melee.....is that morale doesn't matter :)
In the short term. If someone outside fires in, morale matters. Using an american 6-6-6 in CC vs. a german 5-4-8 looks good unless the german gets outside support.

JR
 

Tuomo

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The Japanese do not win scenarios by sending full squads into CC. They win by encircling you (taking step losses to do it) and cutting off your rout paths. And trading halfsquads for full squads in HtH CC.

Tom
 

CHERDE

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ambush modifiers

How true!
Yesterday, I had a pinned 436 attacked by a 747 and 8-1.
I won the ambush, and threw snakes.:bite::skull:
Hey, I realize I should have checked for field promotion (forgot that one, in the euphory of - temporary - victory)...:)
how did You calculate the ambush odds?
I figure out
+1 lax +1 pinned = Robin +2 and -
1 Leader = -1 for Robins enemy

IMHO the 436 cannot win the ambush.
Or had you the 747 and 8-1 ?
Or did the enemy roll with a d8 die ?:clown:



OTA submission:
Vs. AFV it is worthwhile in almost all cases to try for a ATMM.
 

M.Koch

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how did You calculate the ambush odds?
I figure out
+1 lax +1 pinned = Robin +2 and -
1 Leader = -1 for Robins enemy

IMHO the 436 cannot win the ambush.
Or had you the 747 and 8-1 ?
Or did the enemy roll with a d8 die ?:clown:
You destroy every dream...:blab:

ANZAC units are stealthy unless green...that´s why they get a -1 ambush drm. To bad that it´s often unclear if the units of an OB are ANZAC :nervous:

Ambush vs pillboxes is only rolled in wood terrain and/or when concealed units are involved...The pillbox occupants then get a nasty +2 drm
 

CHERDE

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pillbox ambush

You destroy every dream...:blab:

ANZAC units are stealthy unless green...that´s why they get a -1 ambush drm. To bad that it´s often unclear if the units of an OB are ANZAC :nervous:

Ambush vs pillboxes is only rolled in wood terrain and/or when concealed units are involved...The pillbox occupants then get a nasty +2 drm
sorry my dream-disrupted companion...:upset:


I have a polite question regarding your post:

Can a pillbox ever be situated in woods or building terrain?

Or is the only instance for a possible ambush including a pillbox the concealed clause?

Remember that a Pillbox creates a seperate Location with its own terrain.
 

klasmalmstrom

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I have a polite question regarding your post:

Can a pillbox ever be situated in woods or building terrain?

Or is the only instance for a possible ambush including a pillbox the concealed clause?

Remember that a Pillbox creates a seperate Location with its own terrain.
I think so, A11.4:
"11.4 AMBUSH: Whenever Infantry advance into CC (unless reinforcing a Melee) in a woods/building Location or with/against a concealed unit(s) an Ambush can conceivably occur."

If Infantry advance into a Woods Location ambush can occur. It doesn't say that the DEFENDER has to be in the same Location.
 
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