I'm doing a board for Designer X and I'm intrigued with the notion of one-sided Sunk/Elevated Roads:
View attachment 17074
These certainly are commonplace enough in hilly areas, but I'm wondering whether the general public hates the concept and whether there are obvious rules problems with it.
Thoughts?
The first thing I pictured when looking at that was the following:
Hey, I'd be sitting on top and drop down DCs on passing by vehicles. I.e. I am thinking of an advantage for the guys above the road.
I believe the Problem is as follows:
Infantry on the road could claim Crest, which would provide them with a quite significant advantage. On the other hand, there is nothing that provides any comparable advantage to enemy units with regard to ASL rules that the enemy would have over such a road in reality.
In other words, only the guys 'on the road' can gain an advantage from this terrain (Crest), while the 'guys above the road' cannot. That doesn't go well together IMHO.
The point is:
There is no such thing as 'Crest Advantage' in ASL (similar to Wall Advantage). If a rule such as 'Crest Advantage' existed, i.e. units in N4, N3, and O3 could automatically deny the possibility of Crest Status to units in O4 while they themselves gain advantages similar to Crest status over them , then that type of terrain would work and could actually add a new nuance to terrain. Vice versa, units in Crest in O4 could deny units in N4, N3, O3 the possibility to gain 'Crest advantage thingy' above units in O4.
Ruleswise, this would not be too complicated. The question is, whether introducing this terrain type would warrant a new rule of 'Crest Advantage'. More importantly, the introduction of such a rule would raise the question why it should not be applicable to normal Sunken Roads as well. Logically, it should. But I doubt that such a rule would find its way into the ASL rules body.
von Marwitz