Am I just unlucky?
I did a quick reproduce of the problem where rounds from on-board guns in indirect fire mode get "hung up" on a ridge.
In no particular order just doing this three times (starting making the scenario over three times was required to make it work at all):
Ridge gets blasted and nobody stops it (ok we knew that).
Absolutely non-determinist and not plausible logic to be in contact or not. All the guns are next to each other in sight of a platoon HQ, company HQ, battalion HQ chain and still they are random available or not.
One gun shoots at about 30 degrees off and several hundred meters short, in front of the ridge, hit points in sight of both spotter AND gun. Full FFE, nobody stops it. Fire is precise, always the same point.
Sometimes guns gets back in "not deployed" mode, with no explanation whatsoever.
Dead spotter doesn't stop fire, in fact there is no way anymore from the indirect fire menu to stop it.
Spotting HQ is in a building on top of the ridge. Sometimes gets spotted and engaged by forces in the valley (not realistic IMHO).
6 minutes for a HQ in LOS ordering fire from a 75mm infantry gun? Doesn't get realism brand from me. And as I said, sometimes it still doesn't work because the gun goes on strike (did the Germans shoot people for that?).
Anyway, during all these tests not a single round ever hit the enemy forces in the valley. Also, no round ever went over. All precisely into the same ridge point, except the 30 degrees off incident.
Terrible interface. Why is the "X" with the mouse the only way to get out of the artillery box?
It is the first time I set up a test scenario since early CMSF since I didn't want to get dragged into it. But holy **** this was bad.
I did a quick reproduce of the problem where rounds from on-board guns in indirect fire mode get "hung up" on a ridge.
In no particular order just doing this three times (starting making the scenario over three times was required to make it work at all):
Ridge gets blasted and nobody stops it (ok we knew that).
Absolutely non-determinist and not plausible logic to be in contact or not. All the guns are next to each other in sight of a platoon HQ, company HQ, battalion HQ chain and still they are random available or not.
One gun shoots at about 30 degrees off and several hundred meters short, in front of the ridge, hit points in sight of both spotter AND gun. Full FFE, nobody stops it. Fire is precise, always the same point.
Sometimes guns gets back in "not deployed" mode, with no explanation whatsoever.
Dead spotter doesn't stop fire, in fact there is no way anymore from the indirect fire menu to stop it.
Spotting HQ is in a building on top of the ridge. Sometimes gets spotted and engaged by forces in the valley (not realistic IMHO).
6 minutes for a HQ in LOS ordering fire from a 75mm infantry gun? Doesn't get realism brand from me. And as I said, sometimes it still doesn't work because the gun goes on strike (did the Germans shoot people for that?).
Anyway, during all these tests not a single round ever hit the enemy forces in the valley. Also, no round ever went over. All precisely into the same ridge point, except the 30 degrees off incident.
Terrible interface. Why is the "X" with the mouse the only way to get out of the artillery box?
It is the first time I set up a test scenario since early CMSF since I didn't want to get dragged into it. But holy **** this was bad.