kcole4001
Stray Cat
Considering the pace of production, ASL is still a pretty cheap hobby for many.
Unless you're having to acquire everything at once, which is impossible at present, there's usually plenty of time between the announcement
of pre-order status to the beginning of shipment to squirrel away some money.
I've been playing since the SL days and there are still so many scenarios available that I'll never be able to play them all.
I know it's different for those who have a relatively large pool of available ftf players, they do seem to be running out of scenarios, but for most of us,
there is lots of material to go around.
Regarding the prices, some of the OOP material will never be reprinted, so you just have to either accept the inflated cost or forgo that piece of the system.
I couldn't always afford new releases when they were new and delayed purchase until it was too late and then had to pay the ebay premium price.
Only I could decide whether that module was worth the cost, but even at over $200 you're still getting pretty good bang for your buck
considering how long you'll be using those components.
The higher costs of modules gets a little easier to take when your collection gets closer to being complete.
You need less of an outlay to catch up, it's like paying a mortgage, the closer to the end you get the better you feel about it.
Core modules used to cost $40-60, now they start at $80.
Compared to other hobbies, it's still pretty cheap considering the amount of enjoyment you can get out of each purchase.
Buy what you can when you can and enjoy what you already have.
Sure, it could be better, but it could easily be a lot worse.
Unless you're having to acquire everything at once, which is impossible at present, there's usually plenty of time between the announcement
of pre-order status to the beginning of shipment to squirrel away some money.
I've been playing since the SL days and there are still so many scenarios available that I'll never be able to play them all.
I know it's different for those who have a relatively large pool of available ftf players, they do seem to be running out of scenarios, but for most of us,
there is lots of material to go around.
Regarding the prices, some of the OOP material will never be reprinted, so you just have to either accept the inflated cost or forgo that piece of the system.
I couldn't always afford new releases when they were new and delayed purchase until it was too late and then had to pay the ebay premium price.
Only I could decide whether that module was worth the cost, but even at over $200 you're still getting pretty good bang for your buck
considering how long you'll be using those components.
The higher costs of modules gets a little easier to take when your collection gets closer to being complete.
You need less of an outlay to catch up, it's like paying a mortgage, the closer to the end you get the better you feel about it.
Core modules used to cost $40-60, now they start at $80.
Compared to other hobbies, it's still pretty cheap considering the amount of enjoyment you can get out of each purchase.
Buy what you can when you can and enjoy what you already have.
Sure, it could be better, but it could easily be a lot worse.