Official HASLs & CGs in the works

von Marwitz

Forum Guru
Joined
Nov 25, 2010
Messages
12,323
Reaction score
6,519
Location
Kraut Corner
Country
llGibraltar
How'd you get past Perry?
I silently advanced in past several platoons of American tourists talking loudly to each other, chewing gum, and their stare locked to their smartphones at the same time, while I was wearing a Caravaggio with a no less finely crafted picture frame squarely atop my head.

So to say I was Concealed in Concealment Terrain. Perry never stood a chance...

von Marwitz
 
Last edited:

jmpalmier

Recruit
Joined
Oct 17, 2015
Messages
6
Reaction score
2
Location
San Francisco
First name
Jean-Marc
Country
llUnited States
Well yes and no. This module is strictly about the fighting at St Mere Eglise Hill 20 and Nueville au Plain. la Fiere is "down the street" from these maps. I have the map drawn and the module designed for la Fiere but it isn't in this module. The intention is that is a a separate module (as is the fighting for Chef du Pont and Hill 30 which is a third module maps drawn and designed already also). But I haven't given la Fiere any playtesting or development love yet. I got sidetracked by Mokra, and Marco Polo bridge, and another SK Expansion Pack, Winter Offensive packs and a few other odds and ends.
The La Fière bridge area was already covered in WO Bonus Pack #4 wasn't it? Mapboard 66 with overlay 7 is basically an HASL map of that location.
 

Ken Dunn

Member
Joined
Jul 20, 2008
Messages
91
Reaction score
85
Location
Maryland
Country
llUnited States
The La Fière bridge area was already covered in WO Bonus Pack #4 wasn't it? Mapboard 66 with overlay 7 is basically an HASL map of that location.
Yes the overlay was based on that causeway and the marsh immediately around it. The overlay is approximately a 10 hex x 10 hex recreation of that location.
 

Carln0130

Elder Member
Joined
Mar 25, 2006
Messages
5,400
Reaction score
1,526
Location
MA
Country
llUnited States
Yes the overlay was based on that causeway and the marsh immediately around it. The overlay is approximately a 10 hex x 10 hex recreation of that location.
Hmmm, an overlay that was a recreation of a historical place. I like that idea a lot.
 

daniel zucker

Senior Member
Joined
Jun 29, 2005
Messages
1,024
Reaction score
192
Location
new jersey
Country
llUnited States
So one of the things the module allows you to explore is the importance of Vandervoort vs the importance of Krause. Both were true leaders but Vandervoort got a lot of good press (he certainly deserved it) while Krause didn't get the press (and he probably deserved some press also). Krause's mission was to take St Mere Eglise and hold it. Vandervoort was directed towards Neuville au Plain but was diverted back to St Mere by orders. Of course Vandy then made the important decision to send Turner's platoon on towards NaP which is credited as one of the most important American small unit decisions of the war. Krause fought off the Georgian's (who I think turned in a surprisingly good 24 hour performance) before Vandervoort reinforced and Krause was wounded three times (some relatively minor) before reporting for medical aid. Vandervoort fought off the much stronger northern attack. Anyway one of the CG focuses on Krause and one on Vandy and then the third (bigger one) has them both.
Speaking of Vandervoot, In my dim and distant memory I vaguely recall reading that this historical incident is the reason for the game rule allowing two SMC to protage another SMC.
 

fenyan

Senior Member
Gold Supporting Member
Joined
Nov 19, 2004
Messages
340
Reaction score
359
Location
California
Country
llUnited States
From Consimworld:

A quick note that Charlie Kibler (yay!) has begun work on the Rotterdam HASL map. Don't have any more details to add at this time, but work is progressing!

This will be an early war HASL set in Rotterdam in May 1940. Mainly infantry vs infantry in an urban setting. Germans will have Stukas, paratroops, infantry, with few support weapons (mortars, a few light field guns, combat engineers). There are rules for the famous German waterplane landing forces. The Dutch will get marines, regular infantry and depot forces, with some OBA, mortars and a couple of armored cars, with rules to cover the intervention of light Dutch warships (gun-boat, motor torpedo boat, mine sweeper).

Rotterdam news ConsimWorld
 

PTY

Member
Joined
Sep 12, 2017
Messages
75
Reaction score
31
Country
llUnited States
[this looks very cool

QUOTE="fenyan, post: 2044418, member: 5374"]
From Consimworld:

A quick note that Charlie Kibler (yay!) has begun work on the Rotterdam HASL map. Don't have any more details to add at this time, but work is progressing!

This will be an early war HASL set in Rotterdam in May 1940. Mainly infantry vs infantry in an urban setting. Germans will have Stukas, paratroops, infantry, with few support weapons (mortars, a few light field guns, combat engineers). There are rules for the famous German waterplane landing forces. The Dutch will get marines, regular infantry and depot forces, with some OBA, mortars and a couple of armored cars, with rules to cover the intervention of light Dutch warships (gun-boat, motor torpedo boat, mine sweeper).

Rotterdam news ConsimWorld
[/QUOTE]
 

David Reinking

Senior Member
Joined
Aug 16, 2004
Messages
1,606
Reaction score
179
Location
Leander, TX
Country
llUnited States
I am looking forward to this one, too. It will be interesting to see how the Dutch Marines are portrayed— ie. Firepower-Range- Morale and Broken Morale. Perhaps 4-5-8{8} with Assault Fire?
 

Nineteen Kilo

Member
Joined
Nov 24, 2005
Messages
722
Reaction score
232
Location
Fair Oaks CA
Country
llUnited States
From Consimworld:

A quick note that Charlie Kibler (yay!) has begun work on the Rotterdam HASL map. Don't have any more details to add at this time, but work is progressing!

This will be an early war HASL set in Rotterdam in May 1940. Mainly infantry vs infantry in an urban setting. Germans will have Stukas, paratroops, infantry, with few support weapons (mortars, a few light field guns, combat engineers). There are rules for the famous German waterplane landing forces. The Dutch will get marines, regular infantry and depot forces, with some OBA, mortars and a couple of armored cars, with rules to cover the intervention of light Dutch warships (gun-boat, motor torpedo boat, mine sweeper).

Rotterdam news ConsimWorld
I gave up on HASL campaign games after buying KGP1 & 2 literally decades ago. They're just not practical for me - too much time consumed, have to be left up, opponents not into it, etc. But this one speaks to me; if it has a large scenario that uses the entire map I'm going to have to break down and get it.

Good grief, more of my money spoken for...
 

Michael R

Minor Hero
Staff member
Moderator
Silver Supporting Member
Joined
Feb 4, 2003
Messages
3,383
Reaction score
1,947
Location
La Belle Province
First name
Michael
Country
llCanada
I gave up on HASL campaign games after buying KGP1 & 2 literally decades ago. They're just not practical for me - too much time consumed, have to be left up, opponents not into it, etc. But this one speaks to me; if it has a large scenario that uses the entire map I'm going to have to break down and get it.
Agree but I tell you VASL makes CG's more practical and enjoyable.
 

Jeff Waldon

Member
Joined
Feb 2, 2003
Messages
391
Reaction score
107
Location
South Carolina
First name
Jeff
Country
llUnited States
I gave up on HASL campaign games after buying KGP1 & 2 literally decades ago. They're just not practical for me - too much time consumed, have to be left up, opponents not into it, etc. But this one speaks to me; if it has a large scenario that uses the entire map I'm going to have to break down and get it.

Good grief, more of my money spoken for...
Many of the scenarios are really interesting.
 

BigAl737

Elder Member
Joined
Apr 5, 2011
Messages
1,370
Reaction score
1,078
Location
AK
Country
llUnited States
I gave up on HASL campaign games after buying KGP1 & 2 literally decades ago. They're just not practical for me - too much time consumed, have to be left up, opponents not into it, etc. But this one speaks to me; if it has a large scenario that uses the entire map I'm going to have to break down and get it.

Good grief, more of my money spoken for...
I’m passing on this one. You can sell it to me for 200% profit when I’ve lost my chance and I suffer non-buyers remorse. So rest easy...go ahead and buy it 😀
 

wrongway149

Elder Member
Joined
Aug 25, 2005
Messages
9,011
Reaction score
1,188
Location
Willoughby, Ohio
Country
llUnited States
Hmmm, an overlay that was a recreation of a historical place. I like that idea a lot.
I am thinking of doing something like that for this battle:

Battle of Ka-san - Wikipedia

Notice the rich vegetation on one side and sparse on the other?

(I tried to use board 9 for this scenario due to the hilltop building , but the attacker just gets slaughtered and defender rarely moves. Not much fun either way. )
 

Carln0130

Elder Member
Joined
Mar 25, 2006
Messages
5,400
Reaction score
1,526
Location
MA
Country
llUnited States
I am thinking of doing something like that for this battle:

Battle of Ka-san - Wikipedia

Notice the rich vegetation on one side and sparse on the other?

(I tried to use board 9 for this scenario due to the hilltop building , but the attacker just gets slaughtered and defender rarely moves. Not much fun either way. )
Yeah, finding fluidity on both sides of the ball is a challenge.
 
Top