Cult.44
Senior Member
In the U.S. cavalry scenario I'm working on, the German attack was supported with "mobile artillery", which most likely was 105mm guns (Wespe). I'm striving to find the right balance where the artillery support is meaningful but not too devastating or too dicey. I thought about abstracting it like some scenarios do and calling for an American an MC or PTC at the beginning of the game, something like that, but didn't think it fit the spirit of the action where the Germans are hitting hard and fast and there wasn't a prolonged preliminary bombardment.
What I'm settling on is something like this. The Germans get a module of 100mm OBA directed by an off-board observer, first chit draw is black. The main German forces enter turn 2, so there's a full turn to get the artillery directed (and a turn for the Americans to respond). So far so good, but I want to limit the OBA to one resolution of HE concentration and one resolution of smoke. I'm not sure if "resolution" is the right word or if that's going to be clear to players.
What I'm settling on is something like this. The Germans get a module of 100mm OBA directed by an off-board observer, first chit draw is black. The main German forces enter turn 2, so there's a full turn to get the artillery directed (and a turn for the Americans to respond). So far so good, but I want to limit the OBA to one resolution of HE concentration and one resolution of smoke. I'm not sure if "resolution" is the right word or if that's going to be clear to players.