cooljrunner
Member
Does a platoon of AFV's using Platoon Movement take 1 Bog check as a whole for the Platoon upon entering Mud, or 1 Bog Check for each AFV in the platoon? Or some other answer, like Bog check on each mud hex entered?
8.23 MUD & DEEP SNOW: When scenario Weather (E3) is "Mud" or "Deep Snow", a vehicle [EXC: Motorcycle; 15.47] must chance a Bog DR whenever it enters a hex or hexside without benefit of a paved/plowed road/runway hexside.
14.21 MECHANICS OF MOVEMENT: If ≥ one AFV in the same platoon is subject to Bog/Mechanical-Reliability/Stall DR, only one DR per condition is made for the platoon at the end of the Impulse, before any attacks (14.32). If Bog/Immobilization occurs, Random Selection is then used—but only among the AFV that would normally have been Bogged/Immobilized by that Final DR (with different DRM potentially applying to different AFV).
The first D8.23 rule says "a vehicle" while later rule D14.21 says the platoon. It's not critical to game being played (AP131 Crickets in Spring) but does seem a clever way to reduce the number of otherwise required Bog checks.
8.23 MUD & DEEP SNOW: When scenario Weather (E3) is "Mud" or "Deep Snow", a vehicle [EXC: Motorcycle; 15.47] must chance a Bog DR whenever it enters a hex or hexside without benefit of a paved/plowed road/runway hexside.
14.21 MECHANICS OF MOVEMENT: If ≥ one AFV in the same platoon is subject to Bog/Mechanical-Reliability/Stall DR, only one DR per condition is made for the platoon at the end of the Impulse, before any attacks (14.32). If Bog/Immobilization occurs, Random Selection is then used—but only among the AFV that would normally have been Bogged/Immobilized by that Final DR (with different DRM potentially applying to different AFV).
The first D8.23 rule says "a vehicle" while later rule D14.21 says the platoon. It's not critical to game being played (AP131 Crickets in Spring) but does seem a clever way to reduce the number of otherwise required Bog checks.