Wow, looks like IJA counters are the least of my worries.No, they don't.
Some of the maps used (other than the ones that ship in the module) are: 2, 7, 8, 10, 33, 37, 38, 39, 43, 46, 48, 49, 50
maps 13/14/15 are decidedly NOT PTO maps...the maps that were in COB/GungHo are in the 30's (34-39, I think)This scenario pack sounds fantastic, but I won't be buying it any time soon. I can't play half of these scenarios until Code of Ho ships.
Do any of the AP#6 scenarios require boards 13-15? I am assuming not, since it was mentioned that no PTO maps are necessary. I ask because I am having trouble finding them for sale without spending a fortune on GI: Anvil of Victory.
Thanks! I had never noticed that #13-15 come with FKaC. I need that module also. (So far, I have BV3, Yanks, and the random older stuff MMP still has, like Partisan.)I agree with SamB, get it while you can.
Boards 2,8: BV, 7,10: FKaC, 33: DB, 37,38,39: CoB (intended), 43:AP3, 48,49,50: AoO.
Most of the map info is from MMP's ASL product pages and the 2 core modules (FKaC, DB) in the preorder page.
For the SK style maps:
BV: 1-5, 8, 20-23
FKaC: 6-7, 10, 12-15, 32
DB: 9, 11, 33, 44-45
AP3: 24, 42-43
CoB: 34-39, 47
Yanks: 16-19, 46
The only ones that I am relying on memory for are 46 and 47, but I believe that is MMP's intention.
Squad Leader never made it to the PTO....don't know about any online version.Thanks! I had never noticed that #13-15 come with FKaC. I need that module also. (So far, I have BV3, Yanks, and the random older stuff MMP still has, like Partisan.)
For some reason, I had come to believe that GI:AoV covered PTO. I think it is because the online versions of the rulebook show IJA counters. Who knows? I came into Squad Leader too late to ever pick up GI:AoV. (In my mind, it's about $80-$100 better spent on ASL.)
Wild Bill Wilder (again) published his "Pacific variant" for Squad Leader in Issue 30 of the original (volume 1) of The Wargamer.Squad Leader never made it to the PTO....don't know about any online version.
Wild Bill Wilder (again) published his "Pacific variant" for Squad Leader in Issue 30 of the original (volume 1) of The Wargamer.
The quality of the rules was consistent with his current ASL line of First to Fight products. i.e. they were unofficial in nature and a not "deep" presentation.
There is a discussion of those rules here. As noted, as a rough guide to what to expect from the rules and how they compare to what eventually came out from ASL and the "official" rules, there is actually more ink devoted to depicting dogs than to Japanese infantry.