Sgt_Rock
Member
As of the latest HPS and upcoming JTS updates for any title that I worked on (other than Campaign Eckmuhl and Wagram) for all standard sized battles the stacking limit for cavalry has been reduced to 600 men. Thus 1800 is the max stacking for infantry and instead of 900 cavalry (factor of 2) the new stacking limits for cavalry will be in force once you upgrade your game.
This may impact any situation in a current game where you have more than 600 cavalry in a hex. What I suggest you do before you update for Jena, Austerlitz, and eventually for Leipzig and 1814 is:
1. Do your game turn and adjust all cavalry stacks to be under 600.
2. Then update your game.
Campaign Bautzen already has this in place. Campaign 1814 & Campaign Leipzig - check the scenario parameter data first.
Campaign Jena and Campaign Austerlitz updates are due out soon. Once they are out you will want to follow the procedures above. (note: some of the scenarios may already be limiting cavalry to 600 men).
The next round of updates to Leipzig and 1814 will correct any inconsistencies in those two games as far as the cavalry stacking goes.
This does not apply to company level situations of course.
I discussed this with members of my team and we all agreed to the change. The cavalry multiple is 5x for charging so that means that a full stack of 600 men will be valued at 3000 (at least).
I made a huge effort to standardize the more recent titles I have done - I will not be making any changes to Eckmuhl or Wagram though at some time I MAY put out a "mod" that will be interesting to many of you. The changes in the Wagram/Eckmuhl mod will be:
1. Large Austrian btns. (>1100 men) will be divided in half.
2. Large Austrian cavalry regiments (Hussars and Uhlans) will be divided into half.
3. Squadron multiple will be FOUR not SIX. (I will not have time to create squadron versions of the scenarios so this will have to suffice - for instance: a 500 man French Cuirassier regiment will have four "squadron" sized units of 125 if it fully breaks down)
4. Stacking will be reduced to 1800 men. Cavalry to 600 men.
5. MP rates as per my later titles.
6. 10 min. turns.
Again this is a MOD and not for an official update. As I have mentioned before I have made the last updates to any HPS product I have worked on. Only if a scenario fails to open will I make any corrections to files (and Rich H. has told me that they all open - I also did that test - so this point is kind of moot anyway).
This may impact any situation in a current game where you have more than 600 cavalry in a hex. What I suggest you do before you update for Jena, Austerlitz, and eventually for Leipzig and 1814 is:
1. Do your game turn and adjust all cavalry stacks to be under 600.
2. Then update your game.
Campaign Bautzen already has this in place. Campaign 1814 & Campaign Leipzig - check the scenario parameter data first.
Campaign Jena and Campaign Austerlitz updates are due out soon. Once they are out you will want to follow the procedures above. (note: some of the scenarios may already be limiting cavalry to 600 men).
The next round of updates to Leipzig and 1814 will correct any inconsistencies in those two games as far as the cavalry stacking goes.
This does not apply to company level situations of course.
I discussed this with members of my team and we all agreed to the change. The cavalry multiple is 5x for charging so that means that a full stack of 600 men will be valued at 3000 (at least).
I made a huge effort to standardize the more recent titles I have done - I will not be making any changes to Eckmuhl or Wagram though at some time I MAY put out a "mod" that will be interesting to many of you. The changes in the Wagram/Eckmuhl mod will be:
1. Large Austrian btns. (>1100 men) will be divided in half.
2. Large Austrian cavalry regiments (Hussars and Uhlans) will be divided into half.
3. Squadron multiple will be FOUR not SIX. (I will not have time to create squadron versions of the scenarios so this will have to suffice - for instance: a 500 man French Cuirassier regiment will have four "squadron" sized units of 125 if it fully breaks down)
4. Stacking will be reduced to 1800 men. Cavalry to 600 men.
5. MP rates as per my later titles.
6. 10 min. turns.
Again this is a MOD and not for an official update. As I have mentioned before I have made the last updates to any HPS product I have worked on. Only if a scenario fails to open will I make any corrections to files (and Rich H. has told me that they all open - I also did that test - so this point is kind of moot anyway).
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