rreinesch
Elder Member
Below is the combined errata for both BFP2: Operation Cobra and for Beyond the Beachhead2 (collectively referred to as "Normandy").
BFP 2: OPERATION COBRA
ERRATA
Articles
Fighting in Bocage: Page 17, column 2, paragraph 2. The American units entering EE2 cannot claim WA because of the now revealed Gun in DD1 shares a hexside. Figure 16B: Delete concealment counter in V8.
Counters
M4A3F is missing ID 'A' and fast turret ring
(Counter was reprinted in BFP 3)
Scenarios
All assembled American MMGs should have PP3.
BFP 15 (a): Replace the BI#s on the sheet, Germans with [119] and Americans with [258]
BFP 17: SBR 3. Replace “all setup but prior to game start” with 'ASOP step '1.11A'.
BFP 18: SBR 3. Replace “all setup but prior to game start” with 'ASOP step '1.11A'.
BFP 23: Change SBR 3 to: A +1 LV Hindrance (E3.1) is in effect.
Q and A
Q. Does the shellhole creation in scenarios BFP 17 and 18 eliminate woods?
A. Yes.
Q. In BFP 24, if a sniper is eliminated on one board, are snipers on the other two boards also eliminated?
A. Yes. They are the same sniper and share all results.
BEYOND THE BEACHHEAD 2
ERRATA
Scenarios
All assembled American MMGs should have PP3.
BtB 15 and BtB 16:
Firefly counters should have a ROF 1
Sherman V counters should have 13 MP and Front AF 8.
Q and A
Q. Does the ITR 10 HBR apply to Narrow Roads on the bocage boards?
A. Yes
Sticky notes associated with this errata is inserted below. For the letter-sized pdf, print on Avery 5265 with scaling and resizing turned off.
BFP 2: OPERATION COBRA
ERRATA
Articles
Fighting in Bocage: Page 17, column 2, paragraph 2. The American units entering EE2 cannot claim WA because of the now revealed Gun in DD1 shares a hexside. Figure 16B: Delete concealment counter in V8.
Counters
M4A3F is missing ID 'A' and fast turret ring
(Counter was reprinted in BFP 3)
Scenarios
All assembled American MMGs should have PP3.
BFP 15 (a): Replace the BI#s on the sheet, Germans with [119] and Americans with [258]
BFP 17: SBR 3. Replace “all setup but prior to game start” with 'ASOP step '1.11A'.
BFP 18: SBR 3. Replace “all setup but prior to game start” with 'ASOP step '1.11A'.
BFP 23: Change SBR 3 to: A +1 LV Hindrance (E3.1) is in effect.
Q and A
Q. Does the shellhole creation in scenarios BFP 17 and 18 eliminate woods?
A. Yes.
Q. In BFP 24, if a sniper is eliminated on one board, are snipers on the other two boards also eliminated?
A. Yes. They are the same sniper and share all results.
BEYOND THE BEACHHEAD 2
ERRATA
Scenarios
All assembled American MMGs should have PP3.
BtB 15 and BtB 16:
Firefly counters should have a ROF 1
Sherman V counters should have 13 MP and Front AF 8.
Q and A
Q. Does the ITR 10 HBR apply to Narrow Roads on the bocage boards?
A. Yes
Sticky notes associated with this errata is inserted below. For the letter-sized pdf, print on Avery 5265 with scaling and resizing turned off.
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