Ha. Perhaps my scenario guide might not be of interest to you three, but then you all have already designed and published scenarios, so you are not its intended audience. And since none of you have read it, you are a little premature in drawing conclusions about it. Just as not everybody feels confident enough to leap right into playing ASL (as evidenced by the thousands of people who have bought it and never played it), but like the "hand holding" aspect of the ASLSK, not everybody may feel confident into just jumping into scenario design without any guidance or advice. Not everybody has a Bill Sisler living near them, either.
I think some of your expressed opinions are an example of a typical problem among ASLers that we encounter all the time, which is an unwilling to acknowledge the legitimacy of people wanting support, whether it is support for learning the game or anything else. They remind me of some of the people who argued against printing the ASLSK because people should be forced to learn the hard way. That may be okay for some, but for others it may not be the best way.
And why should anyone have to reinvent the wheel? I have profited from studying the scenarios designed by people like Pete and Scott, so why shouldn't others. When Newbie Designer comes across problem X, he may not know how to solve it. The scenario guide shows the different ways that scenario designers have dealt with problem X, so Newbie Designer can at least make informed decisions.
If you don't want it, you certainly won't have to buy it. But pooh-poohing it sight unseen is a little strange.