Tuomo
Keeper of the Funk
Nishne Nyet SSR2 turns a long stretch of road into an EmRR. What happens to the various pieces of terrain on or next to the road? There are some out of season Orchards, and some walls/hedges adjacent to the road.
My guess is that the OOS Orchards stay where they are, just on top of the EmRR Hillock. The real question is what to do with the Walls and Hedges.
If you think of the EmRR Hillock as being Rubble, then since Rubble doesn't eliminate Walls/Hedges, they should still be there.
If you think of the EmRR Hillock as being an Overlay, then the adjacent Walls and Hedges would be gone.
If the Walls and Hedges were still there, would they rise from Level 0 or Level 1/2?
How do various people play it?
My guess is that the OOS Orchards stay where they are, just on top of the EmRR Hillock. The real question is what to do with the Walls and Hedges.
If you think of the EmRR Hillock as being Rubble, then since Rubble doesn't eliminate Walls/Hedges, they should still be there.
If you think of the EmRR Hillock as being an Overlay, then the adjacent Walls and Hedges would be gone.
If the Walls and Hedges were still there, would they rise from Level 0 or Level 1/2?
How do various people play it?