A broken unit does not rout normally at night, but instead, always uses Low Crawl and is never eliminated for Failure to Rout.
... but still may not rout toward a Known enemy unit.
So, if broken, the unit would rather stay ADJACENT to an enemy unit instead of dropping the range from a unit, say, 10 hexes away?
... but still may not rout toward a Known enemy unit.
So, if broken, the unit would rather stay ADJACENT to an enemy unit instead of dropping the range from a unit, say, 10 hexes away?