c600g
Member
Steve Bond and I are in the middle of my first night scenario (OA 12 Sicilian Midnight), and we've come upon a few questions that we made ruling on, but are not so sure about.
1. When determining which DEFENDER unit jitter fires, the rules state that the "The “Closest DEFENDER” is one or more Good Order non-hidden units in the nearest (in hexes) occupied hex to the moving unit(s)—ATTACKER’s choice in the case of equidistant hexes."
We assumed that non-hidden units include concealed and/or cloaked units. Specifically, only HIP units are immune from jitter fire selection.
2. When a DEFENDER unit jitter fires, it loses concealment. If the unit has not yet fired this MPh, is a First Fire marker placed on it?
We assumed yes, due to the rules text under EFFECT which state "(i.e., placement of appropriate fire/Gunflash markers and attendant loss of Cloaking/concealment)", but are not too sure about this one.
Thanks much,
Alan
1. When determining which DEFENDER unit jitter fires, the rules state that the "The “Closest DEFENDER” is one or more Good Order non-hidden units in the nearest (in hexes) occupied hex to the moving unit(s)—ATTACKER’s choice in the case of equidistant hexes."
We assumed that non-hidden units include concealed and/or cloaked units. Specifically, only HIP units are immune from jitter fire selection.
2. When a DEFENDER unit jitter fires, it loses concealment. If the unit has not yet fired this MPh, is a First Fire marker placed on it?
We assumed yes, due to the rules text under EFFECT which state "(i.e., placement of appropriate fire/Gunflash markers and attendant loss of Cloaking/concealment)", but are not too sure about this one.
Thanks much,
Alan