Whiskers1123
Member
What am I missing here? Isn't this the Critical Hit sub forum?
You missed on the main page the OP and the ---> moved arrow and move action of the mods. It wasn't in the CH folder originally.What am I missing here? Isn't this the Critical Hit sub forum?
Sure no worries...OK. Thanks. I thought I was loosing it!
Huh, what ever gave you that impression?No problem on my end...this is a democracy.
The new modules aren't out yet. ASL Geetysburg came out ayou both make excellent points. The truth about CH as I see it lays right between your posts. They do some things very well, that others should emulate. Yet on the other hand, well, lets not sugarcoat it. They have committed some sins that that should have sent Tapio (and has in many eyes) on an express elevator to hell.
@Larry. Have you actually played any of these ACW games. I'm sure CH did nice enough of a job with it. One of their strengths has been taking ASL out of ww2 and doing it rather well. Dien Bien Phu was a frickin riot to play. However in this case, even as a ACW fanatic myself I can honestly state I have as much interest in tactical simulation of ACW battles as I have being violated anally with a red hot poker. Especially considering on of the finest board game series ever IMO is the AH CGACW, and on a more detailed scale, one of the finest computer game series ever IMO was the Talonsoft's John Tiller Battleground Civil War. How much fun really would a squad level simulation of the ACW be? I just see how it could be interesting at all.
you both make excellent points. The truth about CH as I see it lays right between your posts. They do some things very well, that others should emulate. Yet on the other hand, well, lets not sugarcoat it. They have committed some sins that that should have sent Tapio (and has in many eyes) on an express elevator to hell.
@Larry. Have you actually played any of these ACW games. I'm sure CH did nice enough of a job with it. One of their strengths has been taking ASL out of ww2 and doing it rather well. Dien Bien Phu was a frickin riot to play. However in this case, even as a ACW fanatic myself I can honestly state I have as much interest in tactical simulation of ACW battles as I have being violated anally with a red hot poker. Especially considering on of the finest board game series ever IMO is the AH CGACW, and on a more detailed scale, one of the finest computer game series ever IMO was the Talonsoft's John Tiller Battleground Civil War. How much fun really would a squad level simulation of the ACW be? I just see how it could be interesting at all.
Uh. Huh.Most of us here are lifer's. I've had several games on my library for 47 years. CH (and every other third party producer) is dependent on new blood entering the hobby, so everything old becomes new again eventually. CH starts renewing old releases within 5 years. MMP as we all know takes decades to come up with new editions of the keystones ASL modules (Not blaming the guys at MMP, for them ASL is a sideline). For CH ASL is literally the bread and butter on the table and the daughter's graduation money ( today Ray's youngest graduates) so they are highly motivated to keep new (supposedly) releases in print. Having a large product line which you MUST keep in print has killed and is still killing game companies for many years ( currently Avalanche Press is killing itself by spending all their money reprinting older out of stock releases instead of producing new titles). This is the same road that dragged down the giant game companies of the 70' s and TSR and a thousand smaller imitators. CH does continue to produce new studies in tandem not only with retitled reissues and "conversions" of historical mapped scenarios on generic board format, such as the Teutonic Terror, Bust, and Company-Pak releases.
If you want every inch of the Normandy landings, or now every inch of Stalingrad, there's only one company with the focus and commitment to bring it to us.
The command and control aspect might be really interesting, something lacking in ASL, something me and my father started to tackle with Berlin as the size of that revised and expanded HASL ballooned to, umm, historical proportions haha. I'd actually be curious to see how it was modeled. Other than the design notions, and pure curiosity, I really do have little interest in ACWASL but even if I did I wouldn't touch geo ACWASL with a 20 foot pole, so if that is any clue, CH likely took the wrong turn to Albuquerque at that crossroads. Then again, as a former reenacter myself, there are few things as passionate and fanatical as ACW hardcases who know the ground they fought upon, not just the big battles but all the little ones as well. I know for myself I'd settle no more for generic terrain than I would for generic units but what do I know. He'll probably sell a boatload of them.
I don't think the problem Bob is adaptation. The problem could be what makes that adaptation so easy. Subtract all the fun goodies of ASL and go back, way back to SL and delete the SW and you have a basic infantry v. infantry combat system. ASL could be thought to break down post ww2, which isn't true of course, you just have to have a deft creative touch in the design, but prior to ww2. No compatibility shouldn't be an issue, especially for CH who have spent more time outside of ww2, and much of it successfully IMO, than anyone has.Civil War weapons and tactics just do not adapt well to the ASL game system. Unless the boards and timeframe are altered I do not see it being at all historically accurate.
hmm. Best to cover, Shiloh. Lots of back and forth, and hellish terrain. Would put those C&C concepts to good use.What do you think would be the second most popular battle to cover HACWASL?
It’s your money, my friend and you are free to spend it however you choose. I choose not to spend any more of my money on CH products for reasons that have been debated at length elsewhere on the forum.Most of us here are lifer's. I've had several games on my library for 47 years. CH (and every other third party producer) is dependent on new blood entering the hobby, so everything old becomes new again eventually. CH starts renewing old releases within 5 years. MMP as we all know takes decades to come up with new editions of the keystones ASL modules (Not blaming the guys at MMP, for them ASL is a sideline). For CH ASL is literally the bread and butter on the table and the daughter's graduation money ( today Ray's youngest graduates) so they are highly motivated to keep new (supposedly) releases in print. Having a large product line which you MUST keep in print has killed and is still killing game companies for many years ( currently Avalanche Press is killing itself by spending all their money reprinting older out of stock releases instead of producing new titles). This is the same road that dragged down the giant game companies of the 70' s and TSR and a thousand smaller imitators. CH does continue to produce new studies in tandem not only with retitled reissues and "conversions" of historical mapped scenarios on generic board format, such as the Teutonic Terror, Bust, and Company-Pak releases.
If you want every inch of the Normandy landings, or now every inch of Stalingrad, there's only one company with the focus and commitment to bring it to us.