>Is TacOps primarly designed to portray Bn level, or will Company and
>Platoon level work out fine?
My design goal for TacOps was for the combat and movement results to be reasonably realistic at the Company and Platoon marker level when such results are averaged over several turns or several scale minutes.
TacOps scale and design intent can best be described as "Grand tactical".
A map marker can contain one to fifteen vehicles or can contain one to fifteen dismounted units where a unit usually represents a team or squad. One pixel on the screen represents 10 meters. The largest possible TacOps maps is roughly 31 km x 31 km.
>Is European equipment portrayed? German, British and French?
There are Canadian, Australian, and New Zealand units that use some European equipment.
There are a few German units which were added mainly as a favor to a reserve officer in the German Army.
No British, no French.
>Can you play OPFOR? And/Or have a OPFOR vs. OPFOR engagement?
You can play OPFOR in a human vs human game that you or someone else has designed. You can play OPFOR in a solitaire game but you would need to use the options menu to convert the Blue force to use OPFOR units and equipment - a tedious process.
>Do the game come with any cold war scenarios?
Most of the factory provided scenarios can be considered to be cold war scenarios since they portray modern, well trained, well equipped, and well motivated forces - on both sides.
>How long backwards in time is equipment portrayed? 50thies, 60thies,
>70thies or...
Most of the equipment is what was in common service from 1990 to the present which include items that were introduced in the 60s, 70s, 80s, and 90s.
>Can a player play a small part of a force, and leave the rest to the ai?
No.
You can download a 16 meg demo version with a complete user guide via the link below.
ftp://ftp.battlefront.com/pub/demos/tacops4/