funkymuppet
Recruit
All,
I'm just working my way through first game, playing both sides - Guards Counterattack - and following Jim Stahler's excellent tutorials (they're a great approach for someone picking ASL up on their own, really helps to stage the needed learning and get you playing a game and actually enjoying it!).
I have a couple questions - without doubt very basic - but have not found clear answers yet in the RB or elsewhere - any pointers really appreciated!:
JW
I'm just working my way through first game, playing both sides - Guards Counterattack - and following Jim Stahler's excellent tutorials (they're a great approach for someone picking ASL up on their own, really helps to stage the needed learning and get you playing a game and actually enjoying it!).
I have a couple questions - without doubt very basic - but have not found clear answers yet in the RB or elsewhere - any pointers really appreciated!:
- With DM, a counter is placed on the SMC/MMC when they are first broken - it lasts through the RPh and is then removed (whether or not the counter rallies - except if it elects to keep the DM)? Also, if you have a stacked SMC and 2 MMC and both MMC break then the stack is SMC>DM>MMC>MMC?
- An MMC with an LMG - say 4-6-7 and 3-8. Is the resulting FP 7? and what range applies, 8? I assume cumulative on FP and max on range (yes, simple Q - but somehow couldn't find answer!)
JW