- Oct 19, 2007
- Reaction score
Looking over it more closely with my original design in front of me, there were some changes made. There were some Woods/Brush-to-Orchard changes that I think I made per request, but there wasn't a graveyard in the original or requested change, and a few other small edits.Board 10a/b is very nice, Alan, congrats!
I keep looking at the Graveyard. How it's not next to the Church, and how it's open to the road on those two hexsides. The realism part of me really wants a wall there, but I'm thinking it's neat to offer the tactical twist of NOT having the wall there. A non-walled graveyard is interesting. Nicely done.
I'm also looking at those buildings on Q10/Q11, wondering if there's ever gonna be issues with how those hexes merge with other boards. Probably not, but that's the kind of thing I'm not brave enough to do, for some reason. Which is stupid, really.
The Q10 & Q11 buildings are definitely my doing, and I continue to look for opportunities to do more. For the Fort boards especially, I find the predictability of the 'empty' A/Q/GG columns to be somewhat annoying - killing any geographical flow between boards. But that's just me.
I'm glad you like it.