I understand the concern guys and we do value your input, however, the comparrison to ROAR isn't entirely practical. For starters, when we first began designing the new ladder we weren't even sure what was going to be possible and what wouldn't. After if became clear that we could indeed do the things we wanted to, we had to sit down and come up with a plan of how to make it happen. It wasn't a smooth process.
We knew we had to carry forward the data from the old ladder, but we also knew there were serious problems with the way the ladder scored certain things. WARS is different than ROAR and OARS in one key respect: it has to be able to handle reports from many different types of wargames and still put them into some type of rational order. In TacOps, for example, the potential victory levels are entirely different than they are for TOAW. In TacOps, it is even possible for BOTH sides to lose a scenario! If WARS had been designed just for ASL the process would have been much smoother.
We had a lot of internal debates among the staff personnel and we pulled our hair out trying to come up with a system that made sense. We knew if we changed the scoring system there would be some grief, but we also knew that simply using the old system wasn't an option either. It is true we could have solicited feedback an ideas from the whole community, however, we made a concious decision not to do this. Why? Because the TOAW players would have wanted it one way and the ASLers another, TacOps another, etc. We would have had to sift through all of the feedback and find out which ideas were practical and which ones simply wouldn't work.
But we didn't want to do this without some feedback. Here is the scheme we did use. Each wargame was represented by a staff member arguing for the features and ideas that particular wargame needed. We also brought in several "beta testors" from the general membership. These individuals gave us invaluable feedback about what looked good and what didn't. We simply couldn't bring the whole club into it or we never would have gotten it done at all.
Is WARS perfect? No, but I think its a very fine system considering all the different wargames it supports and their various characteristics. And bear in mind we are steadily improving it.