Fred Campbell
Member
The design of the original AH deluxe modules was driven by the desire to play with miniatures. I've been wondering whether there would be interest in a deluxe ASL 2.0 that would use larger hexes (but not as large as AH deluxe) and “deluxe” counters/components.
My initial thoughts on this would be hexes that are 1.4 inches wide in order to accommodate AFV counters that are 1.25 inches long and 5/8 inches wide and three 1/2 inch counters without stacking. Turreted AFVs would have a separate turret counter (similar to Countersmith’s) that is 9/16 inches square. The advantage of the larger AFV counters its that they could depict more information more clearly. For example, separate armor values for the turret would actually be *on* the turret, separate armor values for front and rear would be in those locations on the counter, etc. A (very rough mockup) example of this is attached in a PDF.
Squads could be the standard 1/2 inch to avoid stacking or could be 5/8 inch instead. One interesting option would be to have full squads be 5/8 inch and half squads be 1/2 inch, which would make it easier to see their status at a glance.
A board with hexes this size that contains the standard number of hexes in width (10) would be 14 inches wide. If it were 28 hexes long, it would be 34 inches long (nominally — the exact measurement is 34.0149 inches). This size board would have nearly the same number of hexes as an ordinary board (thus allowing for maneuver) while offering substantially better detail. (Alternatively, the length could be adjusted to 1/2 the ordinary number of hexes so that a single 2nd ed. deluxe board would be roughly 1/2 the size of an ordinary board.)
Another thought is to use 6 sided cubes (e.g., dice) for infantry rather than counters. A single cube could represent 6 different versions of the same squad rather than just 2: the unbroken full squad, broken squad, unbroken half-squad, broken half-squad, and 2 other states.
Thoughts?
My initial thoughts on this would be hexes that are 1.4 inches wide in order to accommodate AFV counters that are 1.25 inches long and 5/8 inches wide and three 1/2 inch counters without stacking. Turreted AFVs would have a separate turret counter (similar to Countersmith’s) that is 9/16 inches square. The advantage of the larger AFV counters its that they could depict more information more clearly. For example, separate armor values for the turret would actually be *on* the turret, separate armor values for front and rear would be in those locations on the counter, etc. A (very rough mockup) example of this is attached in a PDF.
Squads could be the standard 1/2 inch to avoid stacking or could be 5/8 inch instead. One interesting option would be to have full squads be 5/8 inch and half squads be 1/2 inch, which would make it easier to see their status at a glance.
A board with hexes this size that contains the standard number of hexes in width (10) would be 14 inches wide. If it were 28 hexes long, it would be 34 inches long (nominally — the exact measurement is 34.0149 inches). This size board would have nearly the same number of hexes as an ordinary board (thus allowing for maneuver) while offering substantially better detail. (Alternatively, the length could be adjusted to 1/2 the ordinary number of hexes so that a single 2nd ed. deluxe board would be roughly 1/2 the size of an ordinary board.)
Another thought is to use 6 sided cubes (e.g., dice) for infantry rather than counters. A single cube could represent 6 different versions of the same squad rather than just 2: the unbroken full squad, broken squad, unbroken half-squad, broken half-squad, and 2 other states.
Thoughts?
Attachments
-
898.4 KB Views: 30