Philippe_at_bay
Member
In the aftermath of my Eckmuhl, Wagram, and Waterloo mods, I've finally gotten around to finishing my Napoleon's Russian Campaign mod.
So what's in this mod?
First, it uses a slightly modified version of Ezjax's 3D units and terrain. The difference between my version of Ezjax and his original version is that I've made lower terrain elevations darker than the higher ones. The units and bases are unchanged, but there's a blood/no blood option for casualties in case you don't want dead bodies cluttering up the battlefield (blood is the default option).
The default 2D terrain is based on the summer terrain in my Leipzig mod, which is in turn derived from my Panzer Campaign mods. The 2D unit symbols are essentially the same as those used in the original version of my Eckmuhl mod, though there have been a few improvements along the way (check out the victory flags). The idea was to make the unit counters look like the symbols that you would see on a map illustrating one of the campaigns.
The mod uses the same unitbox conventions as my Leipzig and 1814 mods, but the images in the unitbox are Volcano Man's (with a few slight modifications) mounted on flags that were in use in 1812.
Here are a few screenshots of what the current state of the Napoleon's Russian Campaign mod looks like:
These are screenshots of the summer textures.
Because of the way that the game phases in its representations of fall and winter weather in 2D, to get the visual effects to look right in the 2D terrain I've come up with a sub-mod called the Retreat from Moscow mod. The regular mod uses the summer map effects, or everything up to and including September (i.e. the battle of Borodino and the hypothetical battle at Moscow, if it happens).
Everything after that, in other words, anything associated with the retreat, is covered by the Retreat from Moscow mod. Here are some screenshots of the retreat from Moscow, showing the progressively advancing season. First you'll see autumn foliage, then you get light snow, and you finally end up with white Hell.
The 3D terrain representations don't distinguish between summer, early, and late fall (and I didn't feel like repainting Ezjax's trees).
The distinctions in the 2D terrain are handled by a parallel install. Before anyone panics at the sound of that, it's much simpler than it sounds: all you have to do is make a copy of an already installed version of the game, and I've provided separate desktop icons along with instructions on how to use them so you can tell the two parts of the game apart.
The mod can be downloaded by clicking on this link here:
https://www.box.com/s/d0d3d0a21e49cd9420f2
I'd like to extend a big thank you to the Big Red One for letting me store my Napoleonic mods on his account.
There are three readme files attached to this mod which (I hope) explain everything you need to know to install them. Even though installing these mods is mindlessly simple, I can't urge you to read the readme files strongly enough, even if you've done this kind of thing many times before.
The mod, by the way, is installed manually. But it's really easy to do because the structure of the mod folders exactly mimics the structure of the game folders inside your HPS Simulations folder. So once you've opened the mod and found the Napoleon's Russian Campaign folder, all you have to do is copy the mod's Napoleon's Russian Campaign folder into your HPS Simulations folder.
So what's in this mod?
First, it uses a slightly modified version of Ezjax's 3D units and terrain. The difference between my version of Ezjax and his original version is that I've made lower terrain elevations darker than the higher ones. The units and bases are unchanged, but there's a blood/no blood option for casualties in case you don't want dead bodies cluttering up the battlefield (blood is the default option).
The default 2D terrain is based on the summer terrain in my Leipzig mod, which is in turn derived from my Panzer Campaign mods. The 2D unit symbols are essentially the same as those used in the original version of my Eckmuhl mod, though there have been a few improvements along the way (check out the victory flags). The idea was to make the unit counters look like the symbols that you would see on a map illustrating one of the campaigns.
The mod uses the same unitbox conventions as my Leipzig and 1814 mods, but the images in the unitbox are Volcano Man's (with a few slight modifications) mounted on flags that were in use in 1812.
Here are a few screenshots of what the current state of the Napoleon's Russian Campaign mod looks like:
These are screenshots of the summer textures.
Because of the way that the game phases in its representations of fall and winter weather in 2D, to get the visual effects to look right in the 2D terrain I've come up with a sub-mod called the Retreat from Moscow mod. The regular mod uses the summer map effects, or everything up to and including September (i.e. the battle of Borodino and the hypothetical battle at Moscow, if it happens).
Everything after that, in other words, anything associated with the retreat, is covered by the Retreat from Moscow mod. Here are some screenshots of the retreat from Moscow, showing the progressively advancing season. First you'll see autumn foliage, then you get light snow, and you finally end up with white Hell.
The 3D terrain representations don't distinguish between summer, early, and late fall (and I didn't feel like repainting Ezjax's trees).
The distinctions in the 2D terrain are handled by a parallel install. Before anyone panics at the sound of that, it's much simpler than it sounds: all you have to do is make a copy of an already installed version of the game, and I've provided separate desktop icons along with instructions on how to use them so you can tell the two parts of the game apart.
The mod can be downloaded by clicking on this link here:
https://www.box.com/s/d0d3d0a21e49cd9420f2
I'd like to extend a big thank you to the Big Red One for letting me store my Napoleonic mods on his account.
There are three readme files attached to this mod which (I hope) explain everything you need to know to install them. Even though installing these mods is mindlessly simple, I can't urge you to read the readme files strongly enough, even if you've done this kind of thing many times before.
The mod, by the way, is installed manually. But it's really easy to do because the structure of the mod folders exactly mimics the structure of the game folders inside your HPS Simulations folder. So once you've opened the mod and found the Napoleon's Russian Campaign folder, all you have to do is copy the mod's Napoleon's Russian Campaign folder into your HPS Simulations folder.