New mod for Campaign Eckmuhl

Joined
Dec 27, 2006
Messages
320
Reaction score
12
Location
New York
Country
llFrance
I've dusted off my old Campaign Eckmuhl mod, updated it with the improvements that went into my Campaign Leipzig and Campaign 1814 mods, made a few changes, and added a few new features.



And the big news is that thanks to The Big Red One from Task Force Echo Four, I didn't have to break it up into lots of tiny pieces, so you'll be able to download it in one shot.



So what's in this mod?



First, it uses a slightly modified version of Ezjax's 3D units and terrain. The difference between my version of Ezjax and his original version is that I've made lower terrain elevations a darker green than the higher ones. The units and bases are unchanged, but there's a blood/no blood option for casualties in case you don't want dead bodies cluttering up the battlefield (blood is the default option).



The 2D terrain is based on the summer terrain in my Leipzig mod, which is in turn derived from my Panzer Campaign mods. The 2D unit symbols are essentially the same as those used in the original version of my Eckmuhl mod, though there have been a few improvements along the way (check out the victory flags). The idea was to make the unit counters look like the symbols that you would see on a map illustrating one of the campaigns.



The mod uses the same unitbox conventions as my Leipzig and 1814 mods, but the images in the unitbox are Volcano Man's (with a few slight modifications) mounted on flags that were in use in 1809.



Finally, I've kept most of the incidental artwork that went into my original Eckmuhl mod, though I'd present it a bit differently if I were doing the mod from scratch today.



Here are a few screenshots of what the current state of the Eckmuhl mod looks like:


























And above all I'd like to extend a big thank you to The Big Red One for making it possible for to bring my older Napoleonic mods out of mothballs. It's even more of a pain for me to break a mod up and upload it than it is for you to download a mod in a dozen pieces and have to reassemble them.





Here is the link for downloading this mod:





https://www.box.com/s/03f1603d469fd74bf4c4





As everyone has probably noticed I update my mods fairly frequently, so it's not a bad idea to check it from time to time to see if the version number and upload date have changed.



There is an official patch for Campaign Eckmuhl in the works, and this mod is already largely compliant with what that patch will do to the game. However, since it's hard to predict exactly what changes will or won't happen in the patch, it is almost certain that there will be another version of this mod after the patch comes out. The changes won't be dramatic, will be generally hard to notice, and won't be as great as the ones that I'm expecting to see in the upcoming Wagram patch (which, in turn, will trigger a newer version of my Wagram mod).
 
Joined
Dec 27, 2006
Messages
320
Reaction score
12
Location
New York
Country
llFrance
The Eckmuhl mod has now been updated to version 3.1. This brings it in line with the latest patch which threw Ezjax's 3D units out of whack. So you shouldn't see any 3D units outlined in purple, or completely invisible except for their flag.



Here are some screenshots of the latest version of the mod:




























The mod now includes most of the features that have been showing up in my other Napoleonic mods, including some new victory music.






You can download my Eckmuhl mod here:



https://www.box.com/s/03f1603d469fd74bf4c4
 
Top