New Georgia July-Aug 1943 Solomons

PassandReview

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Campaign Game
Situation: The U S Pacific Island hopping Campaign included the Island of New Georgia.
The Plan estimated it would take 2 weeks.
Map boards North to South New Georgia areas of Operation and Victory Objectives in each area.
1. North area U S Raiders objective is to sink the Daihatsu and any replacement. Raiders operation
is 2 Games 5 Turns each.
2. U S Army elements Board 34 begin Game 2 Start of Raiders ops, objective Army with 3 Games
5 Turns to have more good order MMC Board 2 a Ridge Hills 509-523 -494 than the Japanese.
3. U S Army Elements Board 62-74 begin Game 2 Board 34 Ops with 3 Games 5 Turns each
objective to have 2 M3A1 Stuarts with functioning Main Gun , able to expend MP and move
AFV s Board 2a end of Game 3.
4. All Japanese Campaign Events including Pillbox Construction begin start of U S Raiders Game
one.
5. If U S has 2 out of 3 Objective at Games End to win, if Japanese have lower CVP than U S in
2 out of 3 areas it is a Marginal Victory
Map Boards N to S
6a 40
47
50 34
39 36
2a 62
74
Japanese setup first
U S move first
Turns 1 2 3 4 5 Game one Raiders Ops
Elements of Imperial Japan ELR 3 SAN 4
Setup Board 40 4 or more hexes from East Edge Concealed
448 x 7/9-1/LMG x4/50mm Mortar x 2/? x 6/crew x 4/ .50 cal HMG/HMG x2/Type 98 AA 20L (4)
Setup Board 6a Pilllbox 1-3-5 x 2/crew x 4/MMG x2/Type 98 AA 20L (4) x2 setup Isle
hexesG13 K8
Daihatsu setup ocean hex I-11 or L12
-------------------------------------------------------
Elements of U S Raiders ELR 4 SAN 2 Enter East edge Board 40 On after Turn 1 with
SUPPLY MARKER
558 x 9/9-2/8-1x2/MMGx3/DCx2/ 60 mm Mortar
Reserve Plt Enter Turn 1 B 40 East Edge
558 x3/8-0/MMG/ Supply marker 5 Portage pts/use any convenient Location Control Marker
1. EC moderate with no wind at start
2.PTO terrain Dense Jungle
3. If the Supply marker is eliminated by Japanese gaining control of Supply marker hex, all U S
Units are out of supply/MMC 3 MF/a new supply marker is not avail until next game unless
U S receives Air Support 1 FB w/150 can instead drop Supply Marker current Game. Air
arrives dr less current U S Turn.
  1. Streams are deep/Bridges are Fords/River Hexes are Ocean Hexes not Fordable /Wading
  2. The Japanese make a Dice Rol beginning each Japanese Turn 1-5 , this DR is made one time
even for all 3 areas-ex- with all 3 areas in play only on DR is made until all areas are played
the DR is made again start of next Game Start. The Japanese player rolls 2 Dice if the color dr
is 1 the Japanese player makes a dr on the Rein Table:
Rein Table: Rein arrive dr less current turn # or at start of next Game
dr 1 347 2nd Line
2 336 x2 Conscript 9-0
3. no reserves avail
4. crew MMG
5. US receives Air Support/ U S make Dice roll must be doubles ODD # 1-3-5 if DR is not
doubles no air support avail
6. Japanese receive Air Support or Daihatsu / make dr 1-2 Air Support-3-6 Daihatsu
must make Dice roll of Doubles # Even 2-4-6 if not doubles even nothing avail
  1. If Daihatsu is sunk no Japanese Rein avail until Replacement/Air Support still rolled for
  2. U S and Japanese place 3 sniper counters 1 per area in play
  3. U S Air Support make drop supply marker in current game using regular Sighting TC and TH
if TO hit # made Supply marker lands in Hex
10. THe Japanese have 15 Campaign Points to spend on Campaign Stores Table:
CST Table
447 2 CP/347 2 CP/336 1CP/Leader 4 CP/37L AT Crew 4 CP/? x3 1 CP/Wire 2 CP
Crew MMG 2 CP/ Units may be placed on map after purchase
11. Pill box Construction: THe Japanese may using clearance rules DR 2 all DRM apply to instead
Construct a Pillbox using onboard MMC and or LEaders for this
  1. The Japanese have One Module 80mm OBA with Plentiful Ammo/pre registered x 2/ OBO
  2. All AFV MP are Doubled
Elements of Imperial Japan ELR 3 SAN 4 Setup 4 or more hexes east edge boards 34-36-62-74
Concealed/
447x9/9-1/9-0/8-0/LMG x5/50mm Mortar x4/? x12/Crew x14/HMG x2/MMG x4/81 mortar x2/ART
Year 38 75 x2Type 98 AA 20L (4)
Fortifications: 1-3-5 Pillbox x 8/Cave 1-4-8 x8/Trench x4/AT Ditch/WIre x 3/6 AP mine x3
____
Elements of U S ArmyELR 3 SAN 2 Enter East Edge Board 34 w /Supply Marker
on after Turn 1
666 x15/9-2/9-1/8-1/7-0/MMG x3/DC/60mm Mortar/Supply Marker 5 Portage Points
---------------------------------------------
Elements of U S Army ELR 3 SAN 2 Enter East Edge Board 62-74 on after Turn 1 with supply
marker Ops begin Game 2 Board 34 Area
667 x 9/9-2/9-1/8-1/MMG x2/DC/FT
AFV M3A1 Stuart x 3/M3 halftrack 37L AT Crew x2
Reserve Plt arrives Game 3 of this area
667 x 3 /8-0/ M3 A1 x 2
aftermath: The New Georgia Operation turned into a costly quagmire for U S Commander Halsey
 

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U S 667 with Supply Marker/Location Control Marker used as Supply
Japanese Unit can eliminate Supply marker by gaining control of Supply marker Hex
 

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PassandReview

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Board 40 with Overlays Woods 12 possibly from Armies of Oblivion and Overlay G Action Pak Rivers to Reich
Board 40 U S Raiders area, River Hexes North Edge, also with supply Marker Location Control Counter , the
Hidden Japanese Squad can eliminate Supply counter by entering Supply Counter Hex.
If supply counter is eliminated, all U S Units in that area are subject to Ammo Shortage, Green Conscript, inexperienced Rules
and 3 MF.
SSR: Japanese Air Support 1 FB with 120 Bombs, both U S and Japanese are recalled after Bomb /Supply drop Run
SSR: Should read in order 1 2 3 4 5 6 7 etc , not 1 2 3 - 1 2 3
 

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Uncle_Duke

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You've got some interesting ideas here, and New Georgia is certainly under represented in ASL. There's a lot unsaid in your writeups though, and I'm not sure how any of this is supposed to work.
 

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The Supply Marker should be guarded at all times, the Marker cannot be eliminated until guard is removed
Rein Table Japanese enter from any west board edge.
 

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New Georgia, U S Raiders first Landed at Rice Anchorage- thus U S Raiders enter First Board 40
U S Army Elements landed at Zazana Beach next moved west toward the airfield thru heavy Jungle-
thus Board 34 represents this area , as the second area of operations that were at the point of stalemate
Board 62-74 represent Third landings at Lalaina Beach area Shimzu hill area rounding out the New Georgia
areas of the 1943 Campaign
 

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Scenario Notes: Each area is a separate Game , and Chapter G applies separately in each area, ex Japanese # of HIP MMC
per each area is per Chapter G Rules.
The Daihatus once setup may only move between the Board 6a Hexes, Japanese Rein from Rein Table may enter from any
west board edge or North edge Board 6 a and would have to be transported by Daihatsu, the Daihatsu should start out at
at the South Hex Landing area, to foil any Raider approach along North edge of Board 6a.
Optional Rule: No Japanese OBA on Board 40
Scenario Back Ground: Reference Book into the Shadows Furious explains the Campaign.
The Scenario consists of the 3 Areas of Operation: the U S Raiders in the North operation in Theory was to block Japanese
Rein from reaching New Georgia- The Operation did not prevent Japanese Rein from Landing However.
Game Sequence General:
Japanese Setup their O/Bs as indicated
U S Moves First with Game One Board 40 5 Turns enter east edge with supply marker
after U S First Turn Japanese Turn One make Rein Dice Roll see SSR
Japanese make this Dice Roll up to turn 5 of Game one.
After Game one Board 40- Game two begins Board 40 with 5 Turns
Operations also Begin on Board 34 with Army units entering from the East Edge with supply marker
Two Operations are now in play the Japanese Player make Rein Dice roll for the first 5 turns of both operations
After the first 5 turns of Board 34 end Board 40 Operations are over and Victory objectives are determined for Board 40
Game 2 Board 34 with 5 Turns begins - OPeraitons Boards 62-74 Begin enter from east with supply marker- Japanese Rein Dice Roll is made for ONLY first 5 Turns of Next Operations Start.
 

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U S Added Objective: U S Raiders must Control Landing Hex M13 Board 6a as well as destroy the Daihatsu
The Daihatsu once placed Board 6a in Hex I 11 / or L12 can only move between these two points and only if
there is a unit to transport.
SSR: Supply Marker- units must be withing 5 Hexes of Supply Marker to be in supply and not subject to
Ammo Shortage and inexperienced penalties.
 

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Japanese O/B: Pillboxes , Start O B and Constructed must be Manned, at all times.
If there are no Units to man pillbox, none may be Constructed. Japanese may also construct
Trench s , not subject to # of MMC/ Crew Avail.
Prior to Game Start all Japanese Units are setup, Pillboxes Manned ,Units are detailed for Pillbox Construction
or at the ready in blocking positions.
 

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Pillbox Rules: O/B Pill Boxes setup HIP/ Constructed Pillboxes/Trenches may NOT
1. Pillboxes must be manned , if a Pillbox Unit is eliminated the nearest unit even if HIP must be used
to man empty pillbox. A different pillbox unit cannot be used. If no unit can man empty pillbox by end
of that Japanese turn. A Crew and MMG must be purchased on the Campaign Stores Table.
2. Campaign Stores Table:
1. The Japanese Campaign Stores Table becomes avail for any Japanese Turn after U S Army Units ENTER Board
34.
2. When a Japanese Unit or Units are eliminated during any Turn after U S Army Units enter Board 34,
The Japanese may pick any one choice on the CST for the Turn that Unit/Units were eliminated.
The replacement CST Unit may be placed on map next Japanese Turn.
 

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Campaign Stores Table Continued:
Ex: If two areas are in play and Japanese Unit/Units are eliminated , in more than one area in play,
the Japanese may make only 1 selection on the CST be it a unit or fortification.
Pillboxes/Trench: Pillboxes/Trenches construction may take place on any map board at start of the Campaign Game.
Caves may setup on any Map Board are not subject to Pillbox Man Rule.
 

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Board 74 has Marsh Hexes Rules sec B16 and Swamp Hexes Chapter G
Roads do not exist therefore ALL Vehicles/AFV that are adjacent to Marsh/Swamp Hex must take Bog Check
 
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