(By Richard Walker) Campaign Shiloh began as an experiment to build a scenario based on General Ulysses S. Grant’s first battle as a commanding general, the Battle of Belmont. After completing Belmont, I quickly followed it with two more little known battles that I have a personal interest in, the battles for Fort Henry and Fort Donelson, with the latter being a defining moment in the course of the war. Having already completed these scenarios, I decided to put my initial work to good use and create Campaign Shiloh.
In terms of wargaming history, the Battle of Shiloh has always been popular. It raises the question of Could the South have turned the tide of war in the west with a decisive victory over Grant’s army camped around Pittsburg Landing in April 1862? With numerous variants and accurate historical scenarios, Campaign Shiloh will again challenge the gamer to change the course of history.
One of my ambitions with this new game, in contrast to Campaign Franklin, was my effort to introduce unique methods to play this game engine. As a result, Campaign Shiloh introduces to the gamer new ways to fight old battles. John Tiller’s programming genius has allowed me to design games that not only fight epic land battles in the conventional manner, but also introduce amphibious landings, gunboat battles, street battles, and siege warfare. You can even fight two battles at the same time!
The scope of this game is also very ambitious. Beginning with the Battle of Belmont, Campaign Shiloh includes scenarios for New Madrid (Island Number 10), Cairo, Jackson, Fort Henry, Fort Donelson, Mill Springs, Shiloh, Frankfort, Nashville, Columbia, Franklin, Spring Hill and even a generic battlefield called Calf Killer Creek. Many of these maps are very large and allow for plenty of maneuver. I hope you enjoy it!