First disclaimer: Not saying I'm going to do this, just exploring.
I really enjoyed SP1 when it was first released and I played SP2 also. I noticed control of the code was released but it didn't change much. I was really hoping that a linux port could happen.
Of course now we're looking at a new crop of very powerful handhelds (dingoo A320, GPH Wiz, Pandora). And I think steel panthers could find new life as a handheld title on these platforms. And there's the added bonus of support for multiple modern operating systems with the ability to port to new ones.
The absolute biggest problem for game development tends to be art development, accuracy and balance. Just looking around recently I found that a ton of people have contributed a lot of this information to make steel panthers better. Possibly to the point that this data is no longer owned by matrix and could be reused in a new game that leverages the same type of data without infringing on whatever copyrights are held by the original SP series.
Resources:
Armor penetration spreadsheet:
http://forum.shrapnelgames.com/showthread.php?t=43977
Game sounds:
http://forum.shrapnelgames.com/showthread.php?t=41246
Vehicle art:
http://ww2drawings.jexiste.fr/Files/1-Vehicles/Vehicles.htm
And apparently there's tons of OOB stuff out there.
I'm guessing if this game "engine" were open source this could be a fairly painless success? The hardest part I see is actually doing the "glue" work and incorporating all the necessary data out there without stepping on anyone's toes. I'm guess the "open source" part is key here since this would wouldn't work unless it were a community effort. I do believe there should still be the ability for folks to "sell" module content for this game (big campaigns, etc). I believe the value of something like this is the content (story, art, data) and not necessarily the engine.
I really enjoyed SP1 when it was first released and I played SP2 also. I noticed control of the code was released but it didn't change much. I was really hoping that a linux port could happen.
Of course now we're looking at a new crop of very powerful handhelds (dingoo A320, GPH Wiz, Pandora). And I think steel panthers could find new life as a handheld title on these platforms. And there's the added bonus of support for multiple modern operating systems with the ability to port to new ones.
The absolute biggest problem for game development tends to be art development, accuracy and balance. Just looking around recently I found that a ton of people have contributed a lot of this information to make steel panthers better. Possibly to the point that this data is no longer owned by matrix and could be reused in a new game that leverages the same type of data without infringing on whatever copyrights are held by the original SP series.
Resources:
Armor penetration spreadsheet:
http://forum.shrapnelgames.com/showthread.php?t=43977
Game sounds:
http://forum.shrapnelgames.com/showthread.php?t=41246
Vehicle art:
http://ww2drawings.jexiste.fr/Files/1-Vehicles/Vehicles.htm
And apparently there's tons of OOB stuff out there.
I'm guessing if this game "engine" were open source this could be a fairly painless success? The hardest part I see is actually doing the "glue" work and incorporating all the necessary data out there without stepping on anyone's toes. I'm guess the "open source" part is key here since this would wouldn't work unless it were a community effort. I do believe there should still be the ability for folks to "sell" module content for this game (big campaigns, etc). I believe the value of something like this is the content (story, art, data) and not necessarily the engine.