Well,
As someone who has purchased Star Fleet Battles from the beginning I have to agree with Mark's view on that game to some extent. Same with World in Flames, three different versions in storage in my shed.
However, the fact that SFB is still a very popular game shows, perhaps, that gamers are happy to pu up with such antics.
I don't play SFB or WiF anymore, but I have just started playing Command and Colors: Ancients. It is a neat and tidy little game using wooden blocks that uses cards to issue orders.
We have a smallish group, not as large as our ASL group, but big enough, and we enjoy playing it.
Simple though th rules may be, the wargamers of the world cannot help but tinker with them. Go to the various websites and you will see a plethora of "home rule" suggestions, how to make phalanx units more realistic, a greater difference between light bow and slinger types, etc etc.
Then there is the official changes. You can now play "Epic" battles, using two boards together, twice the number of units, and a new deck of cards.
I enjoy it, so I put up with it.
With ASL it is different. I do not play house rules. I do not enjoy changes to the rules, I am not necessarily looking for innovation.
It is the certainty of the ASL rules that is it's strength. I very much doubt that ASL woud survive a 3rd edition ASLrule book.
I know Mark is not necessarily talking about a major change to the rules, but with ASL I am a conservative, and would prefer the slow evolution that has occured with ASL rather than some dramatic change.