Wanted to mention I'm working on a Combined Database that will fold the RT database, kbDataModern database, and my own additions into one entity. I completed work on all the pK values last weekend (including all the turret and top values, in case they are implemented in future iterations of the game engine), and am now working through the units (about 380 all told right now). Some things in the works:
- Units organized by type and alpha-numerically in the editor to make it easier to find things (example- APC M113A1 (11) )
- Units capable of carrying dismounts show the actual number (by headcount) at the end of the name designation- see above example.
- Dismounts now in 2, 3, or 4 man teams, except 81/82mm mortar teams, which are six men. Duplicate teams provided that use the XM-8 weapons systems instead of the M16/M203/SAW.
- Specialist teams have the amount of ammo for their personal weapons reduced to reflect the fact they are already tasked with carrying extra equipment (example- COLT Team carrying a laser designator).
- Not all members of a team will be able to fire while moving, if moving involves carrying other equipment (example- Javelin Team, one man has to pack the launcher, so only his buddy can fire while on the move. The team would have to be stopped in order for both men to fire their personal weapons.)
- Expanded logistics capability and added logistics units (mostly more Pallet loads for the PLS-E Flatrack, with some analog for OPFOR under consideration.)
- Towed units will need something to be towed with, as their speed will be zero. Appropriate vehicles will be assigned the Vehicle Carrier attribute, which will allow them to "tow" another unit. Towing as such is not currently implemented in the ATF engine.
- Applying the new RT attributes to the "original" units as appropriate.
- Added several new units, a few of them:
Rubber boats
AAVP7 (GL/12.7mm MG turret and applique armour)
T-62 Ch'onma-Ho III
T-62 Ch'onma-Ho IV
SMAW Team
AGL Teams
MG Teams
Technical with RCL
Technical with 60mm Mortar
I'd like to include at least one scenario, either an existing one converted, or a brand new one, when I get this done, so I have several weeks of work ahead yet...
- Units organized by type and alpha-numerically in the editor to make it easier to find things (example- APC M113A1 (11) )
- Units capable of carrying dismounts show the actual number (by headcount) at the end of the name designation- see above example.
- Dismounts now in 2, 3, or 4 man teams, except 81/82mm mortar teams, which are six men. Duplicate teams provided that use the XM-8 weapons systems instead of the M16/M203/SAW.
- Specialist teams have the amount of ammo for their personal weapons reduced to reflect the fact they are already tasked with carrying extra equipment (example- COLT Team carrying a laser designator).
- Not all members of a team will be able to fire while moving, if moving involves carrying other equipment (example- Javelin Team, one man has to pack the launcher, so only his buddy can fire while on the move. The team would have to be stopped in order for both men to fire their personal weapons.)
- Expanded logistics capability and added logistics units (mostly more Pallet loads for the PLS-E Flatrack, with some analog for OPFOR under consideration.)
- Towed units will need something to be towed with, as their speed will be zero. Appropriate vehicles will be assigned the Vehicle Carrier attribute, which will allow them to "tow" another unit. Towing as such is not currently implemented in the ATF engine.
- Applying the new RT attributes to the "original" units as appropriate.
- Added several new units, a few of them:
Rubber boats
AAVP7 (GL/12.7mm MG turret and applique armour)
T-62 Ch'onma-Ho III
T-62 Ch'onma-Ho IV
SMAW Team
AGL Teams
MG Teams
Technical with RCL
Technical with 60mm Mortar
I'd like to include at least one scenario, either an existing one converted, or a brand new one, when I get this done, so I have several weeks of work ahead yet...