Hey, been meaning to ask you: Do you
play TOAW or just work on it?
I play the game, not well I admit. Of the games played, all had specific ending conditions, turn or score, different than as designed, but all went at least 150 turns.
3 EA games, Axis 1.8f?, 2 Allies, 3.0, 3.1.
5 Pony Tracks, 3 Axis 1.00, 1.01, 1.02, 2 Allies 1.02a, 1.04 (never released)
1 American Front 1914, US.
Marginal victories, all for my opponents. The opponents were members of the Old Fogy Group, who play tested Pony Tracks.
And there is just no counting all the play test turns working out bugs for Narvik, BOB, Supply, events, deployments and withdrawals.
The possibility of PBM games with other than the Old Fogy Group is remote. Most players require at least 1 turn a week, time constraints preclude even that. TOAW time comes in 15-minute groups, sometimes 3 times a day, or days of none.
Current games have some PBM turns, but 80% are hot seat with the Old Fogy Group.
EA T-3, Allies, Turn 44, lost Poland, Norway (Narvik is allied again), Denmark, invaded Belgium precluded a 39 Balkin campaign. Russian has Iran, Eastern Poland, and forward deployed. Italy is neutral. Paris will fall within 6 weeks max.
American Front 1914, US, Turn 25, (my modified version) a play test, started in March 06, and restarted twice. Lost Baltimore, Washington DC, and Harrisburg. All divisions are at 50-55% of TO&E, losses have been HUGE.
Current projects active and or on hold are:
50% EA T-3 base for new Matrix Pony Tracks, 780 events tested, 32 more sequence groups to go.
25% Ben Turners EA 2.28 OOB into a version of Pony Tracks using 1.04 events.
60-90% 3 modified versions of American Front 1914. OOB, replacements and events need to be refined further. Not happy with current solutions
60-99% 6 different versions of JR’s .99d Viet Nam 1965-1975. I have an 80 MB hard drive full of tests, OOB’s, scenarios, and saved turns. Will not release, as there are much better scenarios available on the subject now. But I still visit it from time to time, and Elmer may make the solitaire version viable.
90% A map exercise with 100% hidden objective values. Needs reworking with T-3 assigning additional values and hidden (from the opponent) news events.
80% Identify all events that have to be changed to make the TAOW classics viable, providing a list so players can make the necessary corrections themselves. Verification is all that remains, but maybe it can be ready by the next patch.
60-75% 4 outside projects to construct specific event sequence options/results. Although the need for all was canceled with the release of T3, as an exercise they are worthwhile doing.
Much that I want to do is far too time intensive, for the free time available.
Nitpicking appears to be my primary interest if you look at all my posts. I enjoy making things work when an easier way can be found, or trying to find out why things happen that maybe should not.
Lou
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The TOAW is in the details.