I'm the allies, Paris was taken twice - I took it back the next turn, was taken right after - and was held this time. Two turns later - my French troops are still there. It's obviously good for me, but I'm sensing some unfairness perhaps?
The easiest thing is probaly to send me the turn sent to the Axis player right after Paris fell. I'll walk through the events and make sure that the correct army is withdrawn, then send a sal file to the axis player, so I'll need his email.I'm the allies, Paris was taken twice - I took it back the next turn, was taken right after - and was held this time. Two turns later - my French troops are still there. It's obviously good for me, but I'm sensing some unfairness perhaps?
I didn't check the events myself, and was taking it "on faith" that there was no delay built in. Mark? Can you weigh in on this and let us know whether you built in a delay?isn't it related to the turn range of the surrender event? If so it's not a bug but rather a WAD. it makes sense to me, it's not like everyone is going to stop fighting once the capital falls. a 2,3 turns delay isn't that unrealistic.
This happened in my game against Blueflag for Poland and France.
No, I won't tell you that you should have used planes. Instead, you should have attacked the Danes from 2 hexes away, if you had a naval unit with battleships in it. Then, they wouldn't have caused you any casualties since their units don't have any ships with a range of 2 hexes. Incidentally, I don't recall the Danes ever joining the Axis in any of the games that I played, though admittedly I usually don't attack Denmark/Norway as the Axis. How did they get to be Axis controlled in yours?Now you can start working on improving naval combat. I played a turn the other day: i attacked the dane's navy (4 destroyers) with my med fleet unit. No support for both sides, the allied lose 3 battleships, a bunch of heavy cruisers, battle cruisers etc... while the danes lose 1 destroyer. You're going to tell me to go around the problem and to use planes. It seems that in toaw III ships shot down a lot more planes than before and as a result i often lose too much planes for what i can sink.
I really needed to attack the unit since my opponent blockaded gibraltar's route with it.
When Denmark falls a small 'Danske Fleet' is deployed for the Axis.I
Incidentally, I don't recall the Danes ever joining the Axis in any of the games that I played, though admittedly I usually don't attack Denmark/Norway as the Axis. How did they get to be Axis controlled in yours?
this is what i did to start with. But the danske fleet has only 4 destroyers as a result you can't destroy the unit by artillery bombardement. it would have damaged the unit quite badly if it had let us say 20 destroyers but against small units it doesn't work.No, I won't tell you that you should have used planes. Instead, you should have attacked the Danes from 2 hexes away, if you had a naval unit with battleships in it.
HAHAHA, that's cute.Ulver being Danish, he was madly keen to recreate the seizure of the small Danish fleet by the Germans. Maybe a four destroyer disband would have done the trick.
HAHAH, yes it does, and in a very cute way. :laugh:Crikey, you're challenging our friend Shane (Mantis) for the EA :hail: Award, you brown-nosed devil you.
I could tell you that I was at my prayers one day when there was a blast of trumpets, a smell of ambrosia, and that the clouds parted to reveal the scenario being lowered down from heaven to a grateful wargaming world, cradled in the arms of angels ...
but that's only half true.
Trey Marshall originally knocked it out in 2000ish. Ulver and I had been playing other TOAW scenarios and this one really caught our eye. Ulver suggested a few minor improvements and, after getting Trey's OK, we began buggering about with it. Ulver dropped off of the radar a couple of years ago and now I'm like one of those poor little worms trapped in a maze in a science experiment: I'm shuffling cheerfully along looking for a piece of crap to eat, but every time I get an electric shock (in the form of a suggestion or complaint) I shudder, then turn blindly down another developmental dead end until I'm bought up short by another 50,000 volts. And I emphasise mental.
Then TOAW III came out and I've never looked forward...er...back.
Trust that answers your question.
Well that's too bad. Maybe someday he'll magically reappear.We worked together on this scenario for several years running in the early 2000s, and were in very regular contact: we even phoned each other occasionally. It was on Ulver's own wargaming website that we originally posted the scenario, and after a while we were invited to move it to the TOAW section on what eventually became Gamesquad.
Some time after it moved our e-mail exchanges got less frequent, then petered out altogether. I used to send him the revised versions as they appeared, but he stopped acknowledging them and I haven't seen a post from him on any topic for several years now. His website seems to be defunct. Perhaps he is too. I've lost his phone number.
Although I'm not a sentimental sort of chap, I've left his name on the thing to acknowledge that it was his idea to tinker with Trey's original scenario, and he did an awful lot of work on what's still the underlying Event structure, although obviously there've been many changes in the last couple of years.