events
I totally second that.
Try to minimize events if possible by assigning 'powers' to the units themselves, such as enter on turns not events, objectives, withdrawing and such(if possible for scenario). EvilEd (event editor) is 'evil' but you must become very adept with it. I learned the hard way as well, designing a scenario before becoming a good player and realizing what REALLY affects the battles and such. You may want to proceed slowly and definitely do the evnts last. Have evrything finished before doing events, I mean everything. Play more scenarios to break the first knowledge barriers of the game itself. Once your eyes open a little about the depth of the game engine, your scenario design will change, trust me. Every game is a learning experience for me still, not sure about the Elite players but it is for me.
If you're not interested in making the scenario playable against the P.O., then take that into effect when doing events, really makes life easier.
:salute: