yes while playing Maxim Gorky...............it is very nasty...............Rules
1) do not stack, , forget trying to use fire groups makes too big of a target
2) spread out your squads.... keep at least two hexes between squads
3) move damn fast............ double time to get into cover.
4) do not stay in the open.
5) And if you can, position yourself and your fortifications on a reverse slope. Very hard for NOBA to affect you
6) NOBA has a different impact pattern remember this.
7) If you are hit by NOBA and you are not in cover prepare to lose a lot of squads.
8) If you locate a enemy NOBA radio team throw everything you have at it including the kitchen sink, truck tires, whatever and kill it quickly.
9) The naval guns in Maxim Gorky are 280mm and when they hit a stack the common result was a bloody massive shell hole in the hex and body parts if you could find them
10) Saving grace is as long as the infantry present a moving target then they are hard to hit unless dealing with preregistered hexes than you might as well kiss you ass goodbye
11) Large calibre shells almost always KIA things., it is rare to not have a large MC modifier.
12) If you can, use dead ground to hide your movement as long a possible.
13) Forget using tanks as carriers unless you can move between cover quickly you infantry riders will literally be sandblasted off the tanks from the blast effect. And if your tank
is hit good luck surviving it.
14) My only advice is plan your route of advance and move like the devil is after you. And remember if your opponent can pre-register hexes look at the map and see if there are
likely spots he would select. Choose covered routes, and if you have it, smoke the enemy positions to reduce defensive fire. Then run like hell, get close to the enemy positions so he cannot use the NOBA without hitting his own troops.