Tater
Elder Member
I will be running an ASL Tourney at Nashcon/2021, Nashville TN. The details for the convention can be found in the link.
Following are the details on the tourney:
Advanced Squad Leader (ASL) Tournament at NASHCON (August 20-22 / 2021)
Presented by North Alabama / Southern Tennessee ASL Club (NASTy ASL)
Planned 3 round (matches) and a possible 4th depending on participation. No set time limit will be enforced for each round. Theoretically it would be preferred to have Round-1 on Friday (20th) afternoon/evening, Round-2 Saturday (21st) morning and Round-3 Saturday (21st) afternoon/evening. The tournament director will have authority to adjudicate any scenario, in any round at any time.
Rules per ASL Rule book Version-2 (ASLRBv2 / latest eASLRB). Rules include module releases thru August 1st, 2021. Exceptions (House Rules) and/or optional rules are allowed per mutual consent between opposing players in a given scenario. The tournament director will be the final judge for any rules questions/conflicts.
Open Theme: All scenarios from any theater covered by the ASL Universe are eligible for each round (players must agree on scenario selected). However, it is recommended that players keep in mind the time constraints when selecting a scenario to play. Number of turns and counter density should be given due consideration when determining being able to complete a scenario within a given round. An optional list of scenarios by round will provided as well.
Open ASL gaming is allowed and encouraged.
Scenarios:
Round 2 Round 3 Round 4 (if necessary) EPT – Estimated Play Time (hours) Modules: Beyond Valor, Yanks, For King and Country (West of Alamein); Starter Kits 1 - 3; Boards: 2, 3, 5, 6, 10, 16, 17, 19, 22, 32, 41, 42, 43, 50, 54, 62, 63, t, v, w, x, y, z (23); Overlays: B2, Hd10, O4, O5, Wd12, X19 (6)
Following are the details on the tourney:
Advanced Squad Leader (ASL) Tournament at NASHCON (August 20-22 / 2021)
Presented by North Alabama / Southern Tennessee ASL Club (NASTy ASL)
Planned 3 round (matches) and a possible 4th depending on participation. No set time limit will be enforced for each round. Theoretically it would be preferred to have Round-1 on Friday (20th) afternoon/evening, Round-2 Saturday (21st) morning and Round-3 Saturday (21st) afternoon/evening. The tournament director will have authority to adjudicate any scenario, in any round at any time.
Rules per ASL Rule book Version-2 (ASLRBv2 / latest eASLRB). Rules include module releases thru August 1st, 2021. Exceptions (House Rules) and/or optional rules are allowed per mutual consent between opposing players in a given scenario. The tournament director will be the final judge for any rules questions/conflicts.
Open Theme: All scenarios from any theater covered by the ASL Universe are eligible for each round (players must agree on scenario selected). However, it is recommended that players keep in mind the time constraints when selecting a scenario to play. Number of turns and counter density should be given due consideration when determining being able to complete a scenario within a given round. An optional list of scenarios by round will provided as well.
Open ASL gaming is allowed and encouraged.
Scenarios:
Round 2 Round 3 Round 4 (if necessary) EPT – Estimated Play Time (hours) Modules: Beyond Valor, Yanks, For King and Country (West of Alamein); Starter Kits 1 - 3; Boards: 2, 3, 5, 6, 10, 16, 17, 19, 22, 32, 41, 42, 43, 50, 54, 62, 63, t, v, w, x, y, z (23); Overlays: B2, Hd10, O4, O5, Wd12, X19 (6)
Round 1 | |||||
ID | Name (Turns) | Boards (Overlays) | Sides (Attk. / Defend.) | EPT | Notes |
W03 | Counterattack at Carentan (6) | 54, 63 | Germ. 32 / Amer. 28 | 3.1 | Bocage |
102 | Point of the Sword (8) | 10 | Brit. 7 / Germ. 6 | 5.8 | A: Assault Eng., Commando D: Fortfd. Builds. |
AP71 | Head in the Noose (7.5) | 42, 62 (Wd 12) | Germ. 17 / Amer. 21 | 3.5 | Players pick variable reinforcements |
109 | Dreil Team (9) | 22 | Brit. 13 / Germ. 12 | 4.5 | Flood stream. No VP for German prisoners |
S2 | War of the Rats (6) | z | Germ. 105 / Russ. 94 | 3.3 | German 5-4-8s create smoke < 5 dr |
S4 | Welcome Back (5.5) | y | Germ. 44 / Amer. 53 | 2.9 | Each RP DR for snow; +1 hind. > 5 hexes |
ID | Name (Turns) | Boards (Overlays) | Sides (Attk. / Defend.) | EPT | Notes |
186 | L'Abbaye Blanche (5.5) | 42 (O4, O5) | Germ. 3 / Amer. 1 | 2.1 | Bocage A: Elite D: Mines |
194 | The Attempt to Relieve Peiper (9.5) | 2, 5 | Amer. 28 / Germ. 25 | 4.9 | E3.72, Hill 538 is woods, D11.2 |
23 | Under the Noel Trees (6.5) | 16, 19 | Germ. 194 / Amer. 187 | 4.9 | E3.72, A: E3.712 D: M18s HIP in woods |
J28 | Inhumaine (6.5) | 6 | Amer. 68 / Germ. 53 | 4.1 | A: 2x FT AFVs |
S13 | Priority Target (6) | x | Germ. 20 / Brit. 18 | 3 | Grain in season. D: No HIP |
S15 | Hammer to the Teeth (6.5) | w | Germ. 32 / Amer. 37 | 3.8 | (None) |
ID | Name (Turns) | Boards (Overlays) | Sides (Attk. / Defend.) | EPT | Notes |
195 | Rocket's Red Glare (6) | 3 | Amer. 181 / Germ. 161 | 3.5 | No vehicles may set up in buildings |
J121 | Schloss Hemingstein (6.5) | 32, 50 (X19) | Amer. 21 / Germ. 21 | 4.3 | D: Tunnel linked pillbox |
J140 | All Down the Line (5.5) | 42, 43 (B2, Hd10) | Brit. 32 / Germ. 33 | 2.7 | A: Stealthy D: setup conceal, no terrain limits |
107 | Tettau's Attack (11) | 17 | Germ. 15 / Brit. 17 | 3.8 | No SS capabilities for German units |
S21 | Clash at Borisovka (5) | v, t | Germ. 45 / Russ. 26 | 3.2 | (None) |
Nashorns at NashCon 2019 Bonus Scenarios | |||||
Nashorn (Hornet) PzJg III/IV scenarios | |||||
Pick one to substitute for any first three rounds but only for one round. | |||||
ID | Name (Turns) | Boards (Overlays) | Sides (Attk. / Defend.) | EPT | Notes |
SP5 | The Hornet of Cloville (4.5) | 42 | Germ. 90 / Amer. 57 | 2.6 | Bocage; Culin devices |
SP74 | The Last Tiger (6) | 17, 3 | Russ. 57 / Germ. 53 | 5.3 | Platoon Movement NA; LV +1 Hindr. 2 turns |
FrF38 | Wunderwagen (6.5) | 10, 41 | Germ. 9 / Russ. 12 | 5.1 | Soft Ground, Roads minimum 1 MP |