Eagle4ty
Forum Guru
Here's a few for starters, got any more?
1. It’s just a game; Really!!
2. If it’s stupid but it works, it isn’t stupid
3. Don’t make it look conspicuous – it draws fire!
4. If you’re in holed up in Foxholes, you may be held up in Foxholes.
5. The 36+ FP column is there for aesthetic purposes only.
6. A low FP shot is to be feared.
7. A NMC will always break your best unit.
8. If your attack is going really well, it’s an ambush.
9. No plan survives initial contact with the enemy.
10. You’re worst DR is on the shot that you need to make the most.
11. To get there fast, go slow and steady.
12. A sniper attack will always select your best leader.
13. If you’re worried where an OBA strike will drift, it will drift into your lines.
14. If you have automatic battery access, you’ll malfunction your radio on the first contact attempt.
15. If you have Plentiful Ammo/PRH for your OBA, your first chit draw will be Red.
16. The best you can hope to get from your OBA is a contact attempt.
17. The enemy diversion you’re ignoring is the main attack.
18. The important things are always simple.
19. The simple things are always hard.
20. The best avenue of approach is always covered by fire.
21. If you’re short of everything except the enemy, you’ve made contact.
22. When you’ve secured an area, don’t forget to tell your opponent.
23. When you fire into a Melee, only your units will break.
24. Heroes never survive more than a single turn [EXC: Enemy Heroes].
25. The SW you really need is located somewhere else.
26. A ROF probability has no basis in actual game play.
27. A great looking OB is just shy of what you need to accomplish your Victory Conditions.
28. The units just right for the current situation are located somewhere else.
29. Anything you do will break your units – including doing nothing!
30. That great position you’ve set up is a death trap.
31. The least important unit will become the most critical.
32. A shot in the dark draws attention.
33. If you take more than a fair share of tough objectives, there will be more than a fair share of tough objectives to take.
34. When both sides are convinced they are about to lose, they’re both right.
35. Sometimes it’s better to be lucky rather than good.
36. Beer and ASL go well together. Beer kills off your slow brain cells (hence, it’s why your moves seem to be inspired after several beers).
37. Just when you think you’ve got the rule book down pat, they issue errata.
1. It’s just a game; Really!!
2. If it’s stupid but it works, it isn’t stupid
3. Don’t make it look conspicuous – it draws fire!
4. If you’re in holed up in Foxholes, you may be held up in Foxholes.
5. The 36+ FP column is there for aesthetic purposes only.
6. A low FP shot is to be feared.
7. A NMC will always break your best unit.
8. If your attack is going really well, it’s an ambush.
9. No plan survives initial contact with the enemy.
10. You’re worst DR is on the shot that you need to make the most.
11. To get there fast, go slow and steady.
12. A sniper attack will always select your best leader.
13. If you’re worried where an OBA strike will drift, it will drift into your lines.
14. If you have automatic battery access, you’ll malfunction your radio on the first contact attempt.
15. If you have Plentiful Ammo/PRH for your OBA, your first chit draw will be Red.
16. The best you can hope to get from your OBA is a contact attempt.
17. The enemy diversion you’re ignoring is the main attack.
18. The important things are always simple.
19. The simple things are always hard.
20. The best avenue of approach is always covered by fire.
21. If you’re short of everything except the enemy, you’ve made contact.
22. When you’ve secured an area, don’t forget to tell your opponent.
23. When you fire into a Melee, only your units will break.
24. Heroes never survive more than a single turn [EXC: Enemy Heroes].
25. The SW you really need is located somewhere else.
26. A ROF probability has no basis in actual game play.
27. A great looking OB is just shy of what you need to accomplish your Victory Conditions.
28. The units just right for the current situation are located somewhere else.
29. Anything you do will break your units – including doing nothing!
30. That great position you’ve set up is a death trap.
31. The least important unit will become the most critical.
32. A shot in the dark draws attention.
33. If you take more than a fair share of tough objectives, there will be more than a fair share of tough objectives to take.
34. When both sides are convinced they are about to lose, they’re both right.
35. Sometimes it’s better to be lucky rather than good.
36. Beer and ASL go well together. Beer kills off your slow brain cells (hence, it’s why your moves seem to be inspired after several beers).
37. Just when you think you’ve got the rule book down pat, they issue errata.