To each his own: I just don't want any new players visiting these forums to read threads like this and think that's the only way to play TOAW. Even if you believe this is the best way to play the game, you must (?) agree that the discussion sounds artificial.
I've played most of the scenarios supplied with the CD over the last four years, and a lot more that I've downloaded from various scenario depots. Provided that you're playing a like-minded opponent, or the AI, you'll still see that tank formations break through defended positions and can then exploit, artillery and bombers (covered by fighters) are useful to support either attacks or defence, and all of the other features one might consider realistic in modern warfare, without the need for this type of micro-management.
And Kraut's right: I'd be chopped to pieces trying to play the game my way against a practitioner of these Dark Arts. But I am currently playing a game of DnO at the moment, as the Soviets, with an opponent who thinks as I do. German armour and motorised still streaking ahead, outdistancing its supporting infantry, sometimes finding it difficult - but not impossible - to dislodge large Red Army infantry concentrations entrenched behind rivers and supported by artillery, so best to encircle them, Luftwaffe leapfrogging forward to captured airfields so Red Air Force units often reorganising (we're only up to turn twentyish), i.e. all the features I'd expect to see in this type of Eastern Front scenario, which is a stunning piece of design. My opponent's using his light reconnaissance units to scout ahead of the main body, trying to clear the roads and locate defended locations, unoccupied river crossing points, etc., but, and this to me is the important thing, is not using it to make ten attacks a turn on a hex with several infantry corps and reducing them to impotence. I know, they're radioing in for air and artillery strikes, although it still works even if there's no air or artillery in range.
So, speaking from several year's experience, it is perfectly possible to enjoy a realistic and challenging game without hunting down all of your units with an odd number of movement points three-tenths of the way through a turn, and I think that's worth emphasising to anyone interested in TOAW.
Now, back to that game of chess I'm playing against JAMiAM where I'm not doing so well because of my stubborn refusal to accept that my knights have an integral airborne capability...