Multiplayer Game: Overlord 44

General Staff

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Just to let folks know where we are. We've got a turn 1 file doing the rounds (literally!) as of this am, pending team approval of structure, which is:

1. General Staff as SC. Resource Allocation, overall objectives, Dispute (!?) Resolution. Basically Eisenhower-ish type role.
2. Sturlungur as CW so the Canadians are actually given some work to do (I'm still partial to the frontal 'Shock and Awe' assault on Caen myself, but it's taking some arm-twisting).
3. Mantis as USA.

Basically the file goes to Sturlungur who sets up his move and then passes it on. That sounds simple but any Qs or resource issues have to be thrashed through. But turn 1 is a pretty clean cut between sectors, so I don't anticipate too many issues.

It may take a couple of days back and forth to resolve rounds, since it's only fair (IMO) that the 2 Generals get to exploit the results of the combats they've (so conscientiously and assiduously?) set up round by round. I want to try and agree objectives per General and then just let them get on with it.

Keep you posted...

P.S. Attached is the ZIP File w/SCE we're using. It's Version 1.1 but it's renamed Overlord 44 so it produces easy File Names on Save. I could still use a Dump- once the peals of laughter have died down- if anyone has the ability...
 

Franco

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I was Wondering the same thing

One thing that I did notice that is different is the LeHavre battery changes. It looks like it has been toned down quite a bit and that shallow water has been substituted to keep the allied Navy out of its operations area. Since Le Havre was by far the strongest unit this has allowed the other units to have higher combat strengths showing on their counters.

I am currently playing the CD version of Overlord and the differences in combat strength would be welcome. In the version I am playing too many of the units have a combat strength of 1 or 2 showing and it is hard to get a handle of relative strengths.
 
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Originally posted by General Staff

P.S. Attached is the ZIP File w/SCE we're using. It's Version 1.1 but it's renamed Overlord 44 so it produces easy File Names on Save.
Won't that create a 'conflict' with the original Overlord 44 named scenario?
 
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Originally posted by Menschenfresser
Anyone have any clue as to how this 1.1 differs from the CD version?
1.1 was released by the scenario author because he wasn't pleased with the CD version. I don't know all the changes, but from a quick look, 1.1 has supply units, as well as double the replacements for both sides.
 

General Staff

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Conflict- yes. But you can always get the original off the CD. And based on comments here it seems like an (authorized by author) improvement.

I just find it's such a pain changing file name from Overlord 44 version 1.1.pbm to Overlord 44.pbm.

And of course feel free to rename it to whatever suits your system/tastes once D/Led.

P.S. Mensch- I can hear the peals of laughter already- thanks for the Scenario Dump.
 
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tigersqn

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Is Overlord v1.1 the same as Overlordmodificato ?
They're both by the same author.
I DL'ed that one awhile back.
 

General Staff

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I show Overlord Modifications SCE file dated 28-Jun-01, Overlord 1.1 (as attached in this thread) file dated 30-Jun-02. It's quite possible they're the same but to be safe I'd go w/the latter dated one D/Lable here.
 

General Staff

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With the dump that Mensch provided, I've now got an Excel S/S containing most information about this scenario- events, formations, units, locations etc... It's a large file (1.2Mb Zipped) due to a copy of the Equipment DB for reference purposes, but if anyone wants a copy, just let me know. You need to have MS Excel to view it.
 

Mantis

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How have you guys partioned up the Axis?

I get to play the Yanks (being a Canuck, either side has appealing qualities).
 

tigersqn

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Oooooh !! I'm really starting to get twitchy with this one. :argh:
Enough to drive a man to drink. Thanks. Don't mind if I do. :drink:
 

Menschenfresser

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Oh shit, Martin...

Better brew up a righteous pot. Gotta sober up Feld Marshall Tigersqn in time for the war.

Naw, screw it...how 'bout we camp out on the beach tonight, invite some schöne Mädls, get hammered, and watch the sun come up??? And WTF, if they do show up, we'll let the girls defend the beaches while we sleep it off. Wake up in time for the victory dance...

:banana: :banana: :banana:
 
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Originally posted by Menschenfresser

Better brew up a righteous pot. Gotta sober up Feld Marshall Tigersqn in time for the war.
I think he'd do better with a bit of alcohol in his blood. Takes the edge off, ya know.....relaxes the nerves, so one can make better decisions. In that case, I'd better have a drink too.....:drink: Then one for each division in my Army :drink: :drink: :drink: :drink:
 

General Staff

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Change of plan: Mantis has had to pull out due to other commitments.

Siberian HEAT has stepped up to SHAEF HQ. General Staff now CO of US forces. Sturluson still heads CW. Apologies for delay...

You boys can continue piling down the Pernod in that cheap French cafe for the time being...
 

Mantis

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Hmmmm, I posted my apologies for having to pull my hat out, and I can't find it anywhere... Maybe my kids disrupted me and I never got it posted.

I'll say it again: damned sorry, boys, but I'm unable to continue. I landed a systems job that's going to eat all my time for a couple weeks straight, and I just won't be able to commit to the turns right now.

Apologies, and good gaming to all concerned!
 

Jim Burns

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Originally posted by Menschenfresser
Anyone have any clue as to how this 1.1 differs from the CD version?
Just to let everyone know, ver 1.1 was my final version submitted to Talonsoft for publication. Somehow they ended up burning the original port-over from TOAW 1 onto the CD without incorporating the upgrades I sent them regularly throughout the production process. So don't play the CD version if you can help it, it hasn't taken any of the changes like command squads, supply units, etc. into account and is simply an editor saved port from TOAW 1.

My guess as to what happened is Talonsoft simply ignored my email updates and had some staffer port over all of the earlier scenarios just prior to release, so my updated version never made it to the production CD, it's probably still buried in someones email archives without having ever been looked at.

One point I'd like to make on game play that many players have posted me about, even with the higher replacement rates, it's still very easy for the German army to burn itself out very quickly if they play too aggressively. Play testing has confirmed this and it is design intent.

Good gaming,

Jim
 
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