MTRs vs AFVs?

labelcd6

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I cannot make sense of the mortar rules vs AFVs. There must be some fundamental concept I do not see.

Can a 50 MTR SW hurt an AFV with 1 armor or not?

What about half tracks, which are open top?

Etc.
 

Binchois

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Definitely. HE can be a lot of trouble versus AFV, even if the chance to kill the AFV is small.

Use C1.55. Your 1 AF AFV would be attacked on the 2FP (half of 6/50mm) column of the IFT with a -1 DRM for low AF vehicles. A KIA destroys the AFV (so DR 2), and a K/# or one greater than a K/# (DR 3 or 4) would be automatic shock/Immobilized depending on location of hit.

An OT vehicle would get an additional -1 and exposed PRC are always succeptable to a collateral attack.

[Oops! Forgot to half it for ATT fire (thanks Pyth)!...now corrected above]
 
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Pyth

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Definitely. HE can be a lot of trouble versus AFV, even if the chance to kill the AFV is small.

Use C1.55. Your 1 AF AFV would be attacked on the 6(50mm) column of the IFT with a -1 DRM for low AF vehicles. A KIA destroys the AFV (so DR 2 or 3), and a K/# or one greater than a K/# (DR 4 or 5) would be automatic shock/Immobilized depending on location of hit.

An OT vehicle would get an additional -1 and exposed PRC are always succeptable to a collateral attack
Shouldn't the FP of the Mortar get halved for using ATT? I believe the 50mm mortar would use the 2FP column (or 3 FP for the IIFT inclined).... which still leaves the 50mm effective against a 1 armor AFV. (2 to kill, 3 or 4 for shock/immob).
 

R Hooks

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Back in design your own days, I bought 4 60mm MTR, and 2 82mm MTR and set up a MTR ambush for my opponents Tiger tanks. He drove them to the top of a hill where he expected to dominate the battle field, they never moved again. Stuns, shocks, immobilized, dead
 

Pyth

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German 81mm that disassembles to 5PP SW... might be my favorite weapon in the game. 3rof 8fp (with 32fp! critical hits) -1 vs woods, HA na, range 60! smoke 8, can be used with spotter... and as discussed, even works as AT weapon -- and you can fold it up and run away when necessary... What's not to like!?!?
 

Robin Reeve

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German 81mm that disassembles to 5PP SW... might be my favorite weapon in the game. 3rof 8fp (with 32fp! critical hits) -1 vs woods, HA na, range 60! smoke 8, can be used with spotter... and as discussed, even works as AT weapon -- and you can fold it up and run away when necessary... What's not to like!?!?
About all 81-82 mm mortars work the same.
The Russian one is even superior: you an assemble it and fire one shot (or the opposite) in the same phase.
 

bendizoid

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About all 81-82 mm mortars work the same.
The Russian one is even superior: you an assemble it and fire one shot (or the opposite) in the same phase.
Matt Book and I were playing a Russian paratrooper scenario and on the drop turn the dm 82mm mortar landed (pure luck) in the same hex as the crew. We did a rare glance at the weapon notes and learned a new cool rule when we noticed the free one shot after/before it assembles/disassembles. So next turn Matt assembles and takes his free shot= Critical hit massacre snake eyes into my fortified stone building, followed by laughter. This is why I will never forget this rule.
 
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bendizoid

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About all 81-82 mm mortars work the same.
The Russian one is even superior: you an assemble it and fire one shot (or the opposite) in the same phase.
In the same game this also happened. This scenario included a giant German halftrack (sdkfz 7) towing a 88L, also a 10-2, 9-1, 6+1,crew, 4-4-7, and a radio inside. On this night drop scenario’s first turn a Russian ATR drifted into the hex of a Russian paratrooper squad who promptly picked it up and took Matt’s first shot of the game (double NVR range for moving vehicles) for a back to back snake eyes out of the darkness for a burning wreck. Biggest slaughter with one ATR shot ever.
 
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EagleIV

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Just don't so many shots that your opponent wins. I know a guy who shot his MTR so much his opponent got a lot of snipers which killed much of is force. :giggle:
 
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