What are the mods if the motion tank fires during Defensive Final fire?
Is it not only +2 and double lower dr (as per motion counter)?
I can't figure out what the Motion counter is trying to say. All Motion fire is affected by C⁴, which says [C5.35] that the attack doubles the lower dr and adds C or C¹ or C² as appropriate. The use of C, C¹ or C² invokes case B, making the DRM as I suggested (or the way I remember it, +4 for turreted + double lower dr for turreted fire, +5 + double for NT, unless there is a Gyrostabilizer or the firer is in woods/building/rubble).
There is a q&a sort of on the matter:
q&a said:
C5.35 & D2.42 A vehicle is marked with a motion counter and in the DFPh fires its Main Armament at an infantry target (it does not have a stabilized gun). D2.42 states that Case C4 must be applied to the To Hit DR because the vehicle is in motion. When applying C4 which of the following is correct?
A. The only modifier is the doubling of the lower dr because Cases C, C1 and C2 are only applicable in the vehicle’s own movement phase.
B. The lower dr should be doubled and Case C (including Case B) applies because in rule C5.35 the words “if applicable” only relate to Cases C1 and C2.
C. The lower dr should be doubled and Case C (including Case B) applies for some other reason I cannot find in the rules.
A. B.
This does not offer the option that seems to be offered on the counter, but I can't see any way to re-create the combination on the counter. If you don't include case C, you don't get case B. If you include case C, you get +4 or +5, not +2. The C5.35 EX does not specify what phase the attack occurs in, but I think it is correct for all Motion/Non-Stopped attacks.
JR