If you want to experience , " Rip- Off" - you only need to go to a gamestore that still sell board hex games. The games are sloppily produced and I suppose aimed at 12 year olds as the graphics are always nice and bright. You are expected to pay at least $80.00 for a lazy treatment of a battle or campaign. The counters are designed to appeal to toddlers and the rule books are expansive but drivel loaded. The map sheets are basic. Once you have learned how to play one John Tiller game - then you are set to play all of them albeit for minor additions.
I certainly understand the initial reaction of someone who does not realise that these games are , " Genre Specific " titles and are purposefully meant to be that way. Fortunately in these times, if you do not like something, you can swap it or sell and someone will buy it.
I have lost count of the number of juicy video game titles that I have bought which turn out to be dog-doo. The cossacks titles are a perfect example. There are huge fans and massive popularity of games produced by some guy called Thiebault or whatever, where you get to move american civil war or Napoleonic portraits over a mediocre battlemap of zones and then the computer whizzes through the battle with no input from you. You may as well buy a computer that can scratch your butt to save you the trouble and tedium of doing it yourself. They sell for $50- $60 and you have to wonder what sort of edge of the chin drooler will buy this sort of game. Well; I actually bought the Campaigns of Napoleon one, but in my defence, only for £2.99, but I was tempted by the display marketing at £24.99.
I would not be surprised if a lot of gamers out there actually enjoy a more relaxed sort of game. I won't mention the game, but I really like playing a game from the late 90's which is totally superceded by it's modern versions. The reason I play it is because it is more truer to hex style play and it is huge and involving . The full version takes an age to play and the combat system is deviously fiendish, it just draws you in. No fancy graphics, quite good sound, but deviously hard in places.
The reason I play John Tiller games is because they are absorbing, are true to their specific genre. The battle maps are generally huge and cover a lot of battles and scenarios and I guess, in a way are not designed for lollipop suckers who cannot scratch their butts in time to loud explosions, fancy graphics and mood music.
The funny thing is that if suddenly John Tiller games were no longer produced, second-hand titles would not only be hard to get ,especially if you want a specific one, but within a year, $80-$90 will be the norm, with the more popular titles going for $120 and maybe more.