bprobst
Elder Member
- Joined
- Oct 31, 2003
- Messages
- 2,533
- Reaction score
- 1,438
- Location
- Melbourne, Australia
- First name
- Bruce
- Country
Looking at scenario RPT90 "Need a Ticket to Ride"
The map config required is:
34 (cropped Q-GG) 9a
7b (cropped 1-10) NUL
No big deal there, except:
We already know the bug that swaps the corner boards when you try to crop them. So if you want to crop 7b, you have to tell VASL that you're cropping 9a. Weird but we can cope. Except ... when you tell it to crop to co-ords 1-10, it actually removes the entire board!
Further testing found that it appears to be impossible to crop a Fort board at all. I tried cropping board 7b with no other boards ... and nothing happened. No errors, just no result. Add another board into the mix and cropping "works", if by "works" you mean "delete the board".
It gets worse. Board 9a requires two RR overlays. If you layout the maps as above and then try and add the overlays, nothing happens. No errors, but no overlays. If you first layout boards 34 and 9a, then add the overlays, and then add the bottom row maps, the overlays work perfectly. I can't even begin to guess what is happening there.
So much for the bugs. What follows are not bugs, but are a limitation in VASL that would be nice if we could get a solution for:
The scenario requires that Ground Snow is in effect but that the grain hexes remain in effect (they're actually plowed fields, but that makes no difference to VASL). My first instinct was to transform the grain into vineyards and hope that the Ground Snow transformation would leave them alone. Nope. Other possible transformations will duplicate existing terrain so will just be confusing and unhelpful. My only other thought was adding lots of draggable overlays onto the existing grain hexes and then applying the Ground Snow transformation, which I believe should work but will be pretty tedious (there are a lot of grain hexes). I didn't test this, I'm just assuming it would be OK.
Therefore, as a feature request, it would be nice if Ground Snow transformation included the option to leave grain hexes alone. Maybe it could be broken down into tick boxes like the PTO transformations.
My environment is Win-64, Java 8.201 (64-bit), VASL 6.4.3, VASSAL 3.2.17.
The map config required is:
34 (cropped Q-GG) 9a
7b (cropped 1-10) NUL
No big deal there, except:
We already know the bug that swaps the corner boards when you try to crop them. So if you want to crop 7b, you have to tell VASL that you're cropping 9a. Weird but we can cope. Except ... when you tell it to crop to co-ords 1-10, it actually removes the entire board!
Further testing found that it appears to be impossible to crop a Fort board at all. I tried cropping board 7b with no other boards ... and nothing happened. No errors, just no result. Add another board into the mix and cropping "works", if by "works" you mean "delete the board".
It gets worse. Board 9a requires two RR overlays. If you layout the maps as above and then try and add the overlays, nothing happens. No errors, but no overlays. If you first layout boards 34 and 9a, then add the overlays, and then add the bottom row maps, the overlays work perfectly. I can't even begin to guess what is happening there.
So much for the bugs. What follows are not bugs, but are a limitation in VASL that would be nice if we could get a solution for:
The scenario requires that Ground Snow is in effect but that the grain hexes remain in effect (they're actually plowed fields, but that makes no difference to VASL). My first instinct was to transform the grain into vineyards and hope that the Ground Snow transformation would leave them alone. Nope. Other possible transformations will duplicate existing terrain so will just be confusing and unhelpful. My only other thought was adding lots of draggable overlays onto the existing grain hexes and then applying the Ground Snow transformation, which I believe should work but will be pretty tedious (there are a lot of grain hexes). I didn't test this, I'm just assuming it would be OK.
Therefore, as a feature request, it would be nice if Ground Snow transformation included the option to leave grain hexes alone. Maybe it could be broken down into tick boxes like the PTO transformations.
My environment is Win-64, Java 8.201 (64-bit), VASL 6.4.3, VASSAL 3.2.17.