More FUN with Routing!!

Stewart

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GIVEN: STARTER KIT
a) a routing unit must move to the nearest (in MF calculated at the start of its RtPh) building or woods hex

b) If a newly-Known enemy unit prevents this, a new destination is re-figured from that point.

c) A routing unit may also ignore a building/woods hex if that hex is no farther from a Known enemy unit than its starting hex,


TAKE the following ROUT:
FIGURE 1:
15911
Unit must rout to M5 ( there is a unit in N7 2 hexes below him)
Upon reaching M5, it must continue to rout. LOS exists to L2 (228)
The Blue outlined hexes are within the remaining MF.
See b) and c) above. Is the 228 considered to be 4 hexes from its starting hex, or 3?

The blue outlined can be ignored for destination purposes regardless.

FIGURE 2:
15912
So the routing unit may simply proceed down the avenue.

In THIS situation:
FIGURE 3
15914
Can the unit ignore P4 (PINK X) as it is no farther than its "starting hex" of N5 from the 228. Or when the "new destination" is figured, Is that all encompassing as if the unit STARTED its rout from the location where the "new destination" is figured? As its not the Beginning of the units Route Phase.
i.e. Does your STARTING HEX change as your new destination is reconfigured?


LMK if its unclear.
 
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Mr Incredible

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If NQ is not in effect they have to surrender in M5. O3 can be ignored in the refigured destination as it is the same distance from the 228. N2 is closer so is a NoGo. P4 has to be chosen as it is further rom L2 being the refigured destination from M5. It is also 4 hexes from N7 when it starts 3 hexes away in M5. The overriding rule is that it can't move closer to any of the units it saw or sees whilst routing.
 
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Eagle4ty

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I'm not very familiar with ASLSK but I believe surrender is not included. So upon reaching M5 having spent 2 routing MF he has 4MF remaining and must re-configure his rout at that point and move towards the nearest building/woods but may ignore those no further away than his starting hex, NOW starting from M5. Assuming you're correct and there's a LOS to the crew (3 hexes away) from M5 both N2 & O3 can be ignored as you stated. However, the wooden building in P4o (X marks the spot) must be his new destination target even tough he must suffer interdiction. So Yes, when establishing a starting hex, his starting hex is the hex he starts configuring or re-configuring his rout from.
 

Stewart

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So Yes, when establishing a starting hex, his starting hex is the hex he starts configuring or re-configuring his rout from.
I'm not so sure that its clearly stated.
You only have ONE starting hex.
I don't know either way. Why doesn't it state "present" hex vs "starting hex"?
The Starting must have a significance. I just don't know what.
Because if you "Start" again...then you can go Back the way you came.

a new destination is re-figured. (Doesn't say you restart, you are just continuing the rout, not starting the rout)
I know its quirky, but its there.
 

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I think it needs to rout to P4. It could not rout to P4 if that would take it closer to a an enemy unit it had seen at some point during the rout.
 
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