Firstly any simulation is just that a simulation.
You need to look at what that simulation was designed to do. In many cases it not a straight issue of comparing one simulation against another unless they have the same fundamental intent in design.
Even so called tactical simulations, such as AATF, TacOps & POA2 all have fundamentally different design intents. In a superficial way Ok compare them but they are not the same. Each has been designed to model specific aspects of the tactical picture in warfare.
Add to that each simulation will abstract certain aspects as it is a minimal issue with the designer’s intent.
Again I suggest that no commercial game will model the issue of morale. They will provide varying
abstract models as needed by the intent of the simulation. I use the word abstract deliberately as they do not provide a full model of this aspect of warfare.
Even with the abstract modelling of morale in some sims you have no control on what is happening or the behaviour. That is actually something you in reality do have a level of control on.
One other point is the style of warfare. The so called modern war is minimal conventional mainly insurgent/counterinsurgent. This reflects most wars/conflicts since Korea.
Unfortunately the full counterinsurgent style of game is not as flashy to play as a nice conventional war. (
Big tank battles always look good on the old PC screen and sell better.)
Morale in this type of warfare is a minimal issue. You don’t destroy the morale of your insurgent and drive him off because he is a broken force. His intent is to cause you maximum damage and escape, i.e. just vanishes and comes back another day. This is the shoot and scoot war style. If on the other hand the enemy do stay they will stay because that is their intent.
Simple example: The ‘failure’ of the Tet offensive did not break the morale of the VC & NVA at Hue, nor did the failure to destroy the US forces at Khe Sanh. These things did hurt the morale of the US population at home more. Something not modelled in any game, (
yet).
To model this type of personality fully is not simple and you do not find it on your commercial PC sim.
Simply don’t condemn a simulation because it does not model morale, but look at what it models and does it do that modelling or not.
I mentioned AATF, TacOps and POA2; yes each does its job and I like them and I have them. Also they do not individually model exactly what I want but I do respect the intent of each game and use it accordingly.
Yes I also play the simple ones like win SPWW2/MBT, SPWAW, CM:AK/BB and the more complex as Uncommon Valor.
They all have aspect I don’t like; aspect I do like and aspect I fell are missing.
Unfortunately the only way to “play” with morale ON is put the uniform on, but that is not always an option.