Double Deuce
Forum Conscript
I have set up a test unit file for your guys to load and test so you see how it works and how it can help keeping up with who is where at what time and how long it took to get there, etc.
DL and unzip the file to your MOCAT folder. Then start MOCAT and "File -> "Load Units" and browse to and select: mocat_unit_test2.uni. Make sure you Date/Time is set to September 29, 1985, 06:00 AM.
In the unit screen I have given it movement orders based on the terrain and move method, etc to a final point I want it to go during the "turn". These orders were given using the "Add wayp" button.
Make sure the unit is selected and go to "Tools -> Simulate Unit Movement". Go to the bottom center of the screen and hit the "Start" button. You should see the unit move across the screen, following the road AND the "Current Time" will tick off as the unit moves. You can adjust how often the movement updated from .01 to 100 second intervals. The unit should be in position at about 6:30AM.
Any loaded units that have movement orders for the time period set during that time frame will move at the same time based on speed and start times, etc.
IF we use MOCAT I can load everyone's orders for their units and with the click of a button see how and where they move so that I can determine who encounters what enemy and where.
There is also an enemy intel tool that can be used for providing teams with "enemy intel reports for units they have spotted.
DL and unzip the file to your MOCAT folder. Then start MOCAT and "File -> "Load Units" and browse to and select: mocat_unit_test2.uni. Make sure you Date/Time is set to September 29, 1985, 06:00 AM.
In the unit screen I have given it movement orders based on the terrain and move method, etc to a final point I want it to go during the "turn". These orders were given using the "Add wayp" button.
Make sure the unit is selected and go to "Tools -> Simulate Unit Movement". Go to the bottom center of the screen and hit the "Start" button. You should see the unit move across the screen, following the road AND the "Current Time" will tick off as the unit moves. You can adjust how often the movement updated from .01 to 100 second intervals. The unit should be in position at about 6:30AM.
Any loaded units that have movement orders for the time period set during that time frame will move at the same time based on speed and start times, etc.
IF we use MOCAT I can load everyone's orders for their units and with the click of a button see how and where they move so that I can determine who encounters what enemy and where.
There is also an enemy intel tool that can be used for providing teams with "enemy intel reports for units they have spotted.
Last edited: