ChappyNS
Senior Member
- Joined
- Oct 4, 2019
- Messages
- 271
- Reaction score
- 377
- Location
- Halifax, NS (Canada)
- First name
- Mark
- Country
Welcome to my SASL Campaign!
This campaign follows the historical path of A Coy, Royal Canadian Regiment (RCR) from its landing at Pachino, Sicily, to the bloody streets of “Little Stalingrad” at Ortona, Italy in 1943.
At this point I would like to thank and give credit to Ahriman667 who put a lot of effort into the research, design and play-testing of this campaign. It is solely his campaign - I have just “borrowed” it. Thanks Ahriman667!
The overall campaign structure for the Canadians are as follows:
Unit: A Coy/RCR/1 CIB
Composition: [US# 38/26] Leader x3, 4-5-7 x9, 2-4-7, 1-2-7 x3, LMG x4, 51mm MTR x3, PIAT x3
• On OFFENCE add 1-2-7x1, MMGx1 [US# 40/28]
• On DEFENCE add 1-2-7x1, HMGx1 [US# 40/28]
ELR: 4
Command structure:
Company Commander, Capt. R.G. Liddell
Capt Dillon
Lt M.C.D. Bowman
** Cpl Chapman
**Note: I am additionally using the “Personal Leader Optional Rules” (I think originally found in basic Squad Leader) and so I have added my own personal 7-0 leader to the fray. He gets promoted by securing more elan points (positive actions) than cowardice points (negative actions)
On a personal note, I used to be an officer with the RCR so this campaign holds high interest for me. Additionally, as a student and teacher of military history, I have also visited Sicily and Ortona, in part to help get a better grasp of what our guys went through. Previously in my career, I actually met Captain Dillon (see above), who at the time was serving as our honorary Colonel of the Regiment, and who would be one of the few original regimental officers to survive the war.
If you wish to read more about the Canadians in Sicily/Italy, I highly recommend Mark Zuehlke’s four books.
I hope you enjoy my ramblings
Where: Pachino, Sicily
When: 10 July, 1943
Mission Type: Pockets
Enemy: Italians (note that I lack Italian counters so instead I used Axis Minor)
Historical Narrative: At 0400 on 10 July 1943, the first wave of Regimental landing craft pulled away from their landing ship and proceeded towards the dark shores of Sicily. The Operation was broken down into 3 phases, the first being securing the beaches, the second eliminating the coastal batteries and the third was securing the nearby Pachino airfield. The first two phases went surprisingly well as over a hundred Italian prisoners were secured by the Regiment, along with four artillery pieces, without any major resistance – only sporadic and ineffective return fire greeted the assaulting troops.
At the start of Phase III, C and D companies pushed past A and B Coy’s to secure the southern edge of the airfield, eliminating isolated MG nests and infantry positions. A Coy, once word was received that the southern part of the airfield was secured began their assault onto the western half of the objective. They quickly came under artillery and machine gun fire, as they moved to assault the barracks from whence most of the MG fire originated from.
SETUP
Board 14 (airfield) is a given for this historical mission and I randomly generated the hills board as #2. I generated the suspect locations of the Italian forces: two locations on the hills board on the southern approach to the airfield, and one larger location to the east of the airfield. I basically have to eliminate all suspect counters/Italians before time runs out, so this leaves me with a problem: I have 6 turns (or maybe a little more) to cover lots of ground with only one company of infantry. I don’t usually prefer to split up my company, but I fear I have little choice in the matter. I have detached a platoon each to deal with the three Italian locations. Each platoon has a PIAT, at least one LMG, one mortar, and an officer. The left flank is commanded by Capt Dillon (with 2I/C Cpl Chapman), the middle by Lt Bowman, and right flank by the company commander, Capt Liddell who has also taken the MMG team with him.
TURN 1
On a predetermined signal, the Canadians advanced north towards the airfield. On the left flank, the scouts drew fire from 20 Italians hiding in a house and behind a stone wall. Capt Dillon (8-0) ordered the platoon to advance through a copse of woods and occupy a lone derelict building across the street from the Italians. Cpl Chapman (7-0) ordered the mortar into action but the first round was inaccurate. Small arms fire was exchanged without result.
In the centre, Lt Bowman ordered his platoon up the ridge where a group of Italians was discovered hiding amongst some trees. Fire was exchanged, including a mortar round that propelled the unlucky Italians into action: they bolted upright and charged uphill, seeking to impale a section of Canadians on their bayonets. The Canadian section saw them coming and stealthily crept away to join the remainder of the platoon, drawing aim against the confused Italians who couldn’t find their prey.
On the right flank, the company commander, Capt Liddell, blew his whistle and his platoon began a slow jog, skirting the woods, and discovering the major east-west road. His MMG team cursed him between heavy breaths as they laboured with the company MG.
Unfortunately, Capt Liddell received a situation report from neighbouring B Company. Italian reinforcements were on the way and heading south directly at his force (note: on the first turn I unfortunately rolled the Italian Random Event number (#34), and so the yellow suspect counters you see in the pics are coming towards me in Advance Attitude. Just my luck!) Turn 2 to follow...
This campaign follows the historical path of A Coy, Royal Canadian Regiment (RCR) from its landing at Pachino, Sicily, to the bloody streets of “Little Stalingrad” at Ortona, Italy in 1943.
At this point I would like to thank and give credit to Ahriman667 who put a lot of effort into the research, design and play-testing of this campaign. It is solely his campaign - I have just “borrowed” it. Thanks Ahriman667!
The overall campaign structure for the Canadians are as follows:
Unit: A Coy/RCR/1 CIB
Composition: [US# 38/26] Leader x3, 4-5-7 x9, 2-4-7, 1-2-7 x3, LMG x4, 51mm MTR x3, PIAT x3
• On OFFENCE add 1-2-7x1, MMGx1 [US# 40/28]
• On DEFENCE add 1-2-7x1, HMGx1 [US# 40/28]
ELR: 4
Command structure:
Company Commander, Capt. R.G. Liddell
Capt Dillon
Lt M.C.D. Bowman
** Cpl Chapman
**Note: I am additionally using the “Personal Leader Optional Rules” (I think originally found in basic Squad Leader) and so I have added my own personal 7-0 leader to the fray. He gets promoted by securing more elan points (positive actions) than cowardice points (negative actions)
On a personal note, I used to be an officer with the RCR so this campaign holds high interest for me. Additionally, as a student and teacher of military history, I have also visited Sicily and Ortona, in part to help get a better grasp of what our guys went through. Previously in my career, I actually met Captain Dillon (see above), who at the time was serving as our honorary Colonel of the Regiment, and who would be one of the few original regimental officers to survive the war.
If you wish to read more about the Canadians in Sicily/Italy, I highly recommend Mark Zuehlke’s four books.
I hope you enjoy my ramblings
Where: Pachino, Sicily
When: 10 July, 1943
Mission Type: Pockets
Enemy: Italians (note that I lack Italian counters so instead I used Axis Minor)
Historical Narrative: At 0400 on 10 July 1943, the first wave of Regimental landing craft pulled away from their landing ship and proceeded towards the dark shores of Sicily. The Operation was broken down into 3 phases, the first being securing the beaches, the second eliminating the coastal batteries and the third was securing the nearby Pachino airfield. The first two phases went surprisingly well as over a hundred Italian prisoners were secured by the Regiment, along with four artillery pieces, without any major resistance – only sporadic and ineffective return fire greeted the assaulting troops.
At the start of Phase III, C and D companies pushed past A and B Coy’s to secure the southern edge of the airfield, eliminating isolated MG nests and infantry positions. A Coy, once word was received that the southern part of the airfield was secured began their assault onto the western half of the objective. They quickly came under artillery and machine gun fire, as they moved to assault the barracks from whence most of the MG fire originated from.
SETUP
Board 14 (airfield) is a given for this historical mission and I randomly generated the hills board as #2. I generated the suspect locations of the Italian forces: two locations on the hills board on the southern approach to the airfield, and one larger location to the east of the airfield. I basically have to eliminate all suspect counters/Italians before time runs out, so this leaves me with a problem: I have 6 turns (or maybe a little more) to cover lots of ground with only one company of infantry. I don’t usually prefer to split up my company, but I fear I have little choice in the matter. I have detached a platoon each to deal with the three Italian locations. Each platoon has a PIAT, at least one LMG, one mortar, and an officer. The left flank is commanded by Capt Dillon (with 2I/C Cpl Chapman), the middle by Lt Bowman, and right flank by the company commander, Capt Liddell who has also taken the MMG team with him.
TURN 1
On a predetermined signal, the Canadians advanced north towards the airfield. On the left flank, the scouts drew fire from 20 Italians hiding in a house and behind a stone wall. Capt Dillon (8-0) ordered the platoon to advance through a copse of woods and occupy a lone derelict building across the street from the Italians. Cpl Chapman (7-0) ordered the mortar into action but the first round was inaccurate. Small arms fire was exchanged without result.
In the centre, Lt Bowman ordered his platoon up the ridge where a group of Italians was discovered hiding amongst some trees. Fire was exchanged, including a mortar round that propelled the unlucky Italians into action: they bolted upright and charged uphill, seeking to impale a section of Canadians on their bayonets. The Canadian section saw them coming and stealthily crept away to join the remainder of the platoon, drawing aim against the confused Italians who couldn’t find their prey.
On the right flank, the company commander, Capt Liddell, blew his whistle and his platoon began a slow jog, skirting the woods, and discovering the major east-west road. His MMG team cursed him between heavy breaths as they laboured with the company MG.
Unfortunately, Capt Liddell received a situation report from neighbouring B Company. Italian reinforcements were on the way and heading south directly at his force (note: on the first turn I unfortunately rolled the Italian Random Event number (#34), and so the yellow suspect counters you see in the pics are coming towards me in Advance Attitude. Just my luck!) Turn 2 to follow...