gwaedin
Member
Hi guys,
just noticed a couple of things which are different in SK and ASL. I'd like to have somebody else's feedback on it.
1) in ASL, a MG used on the VTT against an AFV uses red to-hit numbers only if it's captured (see To Hit Table). This exception is not present in the SK3 rules, therefore I would assume that any Russian, Italian or pre-1944 American MG attempting to kill an AFV uses red numbers
2) the AP To Kill Table clearly states that a MG needs to have its full FP in order to attempt a kill. Again, I can't find any trace of this limitation in the SK3 rules, apart from the specific case of a Pinned firer (see To Hit Dice Roll Modifiers table). Therefore, even a MG at half FP can try (e.g using SFF) and there would be no reduced effectiveness on the shot aside from the reduction of the B# by two
Point 2) is more significant as it allows multiple killing attempts by a MG. It seems to me both of these points are due to overlooking by the SK design team, as I can't see any reason for having SK rules differ from full ASL rules in a case in which there would be no additional complication.
just noticed a couple of things which are different in SK and ASL. I'd like to have somebody else's feedback on it.
1) in ASL, a MG used on the VTT against an AFV uses red to-hit numbers only if it's captured (see To Hit Table). This exception is not present in the SK3 rules, therefore I would assume that any Russian, Italian or pre-1944 American MG attempting to kill an AFV uses red numbers
2) the AP To Kill Table clearly states that a MG needs to have its full FP in order to attempt a kill. Again, I can't find any trace of this limitation in the SK3 rules, apart from the specific case of a Pinned firer (see To Hit Dice Roll Modifiers table). Therefore, even a MG at half FP can try (e.g using SFF) and there would be no reduced effectiveness on the shot aside from the reduction of the B# by two
Point 2) is more significant as it allows multiple killing attempts by a MG. It seems to me both of these points are due to overlooking by the SK design team, as I can't see any reason for having SK rules differ from full ASL rules in a case in which there would be no additional complication.