SFiedler
Senior Member
Hi folks
Received the following today:
---------------------------------------------------------
1 plus COT, as if a wall.
....Perry
MMP
Hi
Question: What is cost for moving from a factory hex to another through a breached factory wall? 1 or 2 (for “WALL”)
Rationale:
A question on Breach movement in a RB game. Seems to be two rules here. The last part of O5.331 seem to means that the wall effect is for LOS only, not movement cost. But in 5.331 last line there is a wall that may affect move? In other words does it cost 1 to move through a breach or 2 for crossing a breach/wall?
23.711 Breach: Unpinned, Good Order Infantry with a DC in a Rowhouse may attempt to Breach the black bar by expending one MF to Place a DC during its MPh and declaring the Rowhouse hexside it is attacking. If successfully Placed, the DC attack is resolved vs the hexside (only - but with normal TEM) during the AFPh; if the DC detonates, it will Breach the wall with any NMC or better result on the IFT and, using the same Original IFT DR, will attack any units in the corresponding adjacent Rowhouse Location as Area Fire (12 FP if unconcealed, 6 FP if concealed) with full TEM [EXC to both: if the DC malfunctions; A23.4]. Place a Breach counter in the proper Location with the arrow pointing toward the breached hexside. Thereafter, normal building-to-building LOS and movement options exist between that level and the same level of the breached ADJACENT rowhouse. A Breach is also created whenever an AFV drives through a black bar without causing rubble as per 23.41
5.331 EFFECTS: Once a Factory interior Wall hexside has been Breached, that hexside's effects remain unchanged except as follows:
units may move/rout/advance/Withdraw-from-Melee, and same-level (only) LOS may be drawn, across it as if it were a wall
All the best
Stefan
Received the following today:
---------------------------------------------------------
1 plus COT, as if a wall.
....Perry
MMP
Hi
Question: What is cost for moving from a factory hex to another through a breached factory wall? 1 or 2 (for “WALL”)
Rationale:
A question on Breach movement in a RB game. Seems to be two rules here. The last part of O5.331 seem to means that the wall effect is for LOS only, not movement cost. But in 5.331 last line there is a wall that may affect move? In other words does it cost 1 to move through a breach or 2 for crossing a breach/wall?
23.711 Breach: Unpinned, Good Order Infantry with a DC in a Rowhouse may attempt to Breach the black bar by expending one MF to Place a DC during its MPh and declaring the Rowhouse hexside it is attacking. If successfully Placed, the DC attack is resolved vs the hexside (only - but with normal TEM) during the AFPh; if the DC detonates, it will Breach the wall with any NMC or better result on the IFT and, using the same Original IFT DR, will attack any units in the corresponding adjacent Rowhouse Location as Area Fire (12 FP if unconcealed, 6 FP if concealed) with full TEM [EXC to both: if the DC malfunctions; A23.4]. Place a Breach counter in the proper Location with the arrow pointing toward the breached hexside. Thereafter, normal building-to-building LOS and movement options exist between that level and the same level of the breached ADJACENT rowhouse. A Breach is also created whenever an AFV drives through a black bar without causing rubble as per 23.41
5.331 EFFECTS: Once a Factory interior Wall hexside has been Breached, that hexside's effects remain unchanged except as follows:
units may move/rout/advance/Withdraw-from-Melee, and same-level (only) LOS may be drawn, across it as if it were a wall
All the best
Stefan