Oberst Hausser
Member
This is not an AAR in the sense of turn by turn description but an overall feel of the game...
There are 4 big problems ( mostly for the German).
1) The Russian sector has ALL the advantages, fortified external factory walls ( +4 TEM), no advance in CC and
a NON rubbled factory that will make any German attack a bad idea.
these were in abundance.
So the game goes like this:
Initially the German -as in RB - can choose where to attack and can quickly get about 20 stone locations- 6 -8 turns. However,
losses to the Russian in manpower will be manageable by this point the German will be finishing phase one - the exploitation phase - and all non-
reinforcement forces will be committed. There is no time to pussyfoot around !
By this point the German will also have chosen 1 of 3 options to the overall attack - either knowingly or unknowingly..
So phase 2 - up to turn 12 - will get another 30 stone locations and it is this part that needs a cool head and as many AFV as possible.
The balancing act now begins, the German will at this points have the necessary "win" - 50 stone locations - BUT will be spread out and the Russian will
be able to concentrate reinforcements faster.
As I used tactic 2 above the German will need to DEFEND the factory gains he made, the Russians can usually organize a good fallback strategy so he will have more forces (usually 628's), from a reinforcement group and initial game. If the German at this point looses his ONLY OBA ( 100mm) it is already game over, by turn 16 the Russian will have regained enough stone locations to give the German little chance of regaining at this point.
RECOMMENDATIONS
Add Stuka to Ger OB - I recommend 2 random turns 1-6, 7-12) with 3 Stuka with bombs
No Molitov
Swap Stug B for Stug G or Pz IV long
Swap all 8-0 for 8-1
Add German 80mm or 100mm OBA
swap all 447 reinforcements for 548.
PS: The German 20mm AA are about useless in this battlefield.
Hope this help newcomers in understanding this painful scenario.
There are 4 big problems ( mostly for the German).
1) The Russian sector has ALL the advantages, fortified external factory walls ( +4 TEM), no advance in CC and
a NON rubbled factory that will make any German attack a bad idea.
- The German does not have enough FP the counteract the above.
- The Russian has a big game changer ( 200mm rocket)
- Russians have molitov ( though changing it to elite units only helps here)
these were in abundance.
So the game goes like this:
Initially the German -as in RB - can choose where to attack and can quickly get about 20 stone locations- 6 -8 turns. However,
losses to the Russian in manpower will be manageable by this point the German will be finishing phase one - the exploitation phase - and all non-
reinforcement forces will be committed. There is no time to pussyfoot around !
By this point the German will also have chosen 1 of 3 options to the overall attack - either knowingly or unknowingly..
- primarily a factory one ( given 1 and 4 above not recommended)
- 50% factory directed , other ( ie flanks, main other buildings)
- 30% factory 70% outer envelopment's ( while maintaining a factory defense)
So phase 2 - up to turn 12 - will get another 30 stone locations and it is this part that needs a cool head and as many AFV as possible.
The balancing act now begins, the German will at this points have the necessary "win" - 50 stone locations - BUT will be spread out and the Russian will
be able to concentrate reinforcements faster.
As I used tactic 2 above the German will need to DEFEND the factory gains he made, the Russians can usually organize a good fallback strategy so he will have more forces (usually 628's), from a reinforcement group and initial game. If the German at this point looses his ONLY OBA ( 100mm) it is already game over, by turn 16 the Russian will have regained enough stone locations to give the German little chance of regaining at this point.
RECOMMENDATIONS
Add Stuka to Ger OB - I recommend 2 random turns 1-6, 7-12) with 3 Stuka with bombs
No Molitov
Swap Stug B for Stug G or Pz IV long
Swap all 8-0 for 8-1
Add German 80mm or 100mm OBA
swap all 447 reinforcements for 548.
PS: The German 20mm AA are about useless in this battlefield.
Hope this help newcomers in understanding this painful scenario.