Juan SantaX
Senior Member
A concealed unit ambush a non concealed unit. The concealed unit want to retain its concealment, as it had few chances to survive the CC roll without it. It survives concealed the enemy CC roll.
Can after that roll, drop concealment to lock in melee the non-concealed unit?
Not sure how to play it, but we thought that looks weird to get the melee counter after the roll...
Rules involved seems to be
A11.15 MELEE: If Infantry of both sides remain in the same Location after all initial CC attacks have been resolved at the end of a CCPh, they [EXC: bicyclists, skiers] are considered to be locked in Melee and may not leave that Location or attack except as part of CC.15 Infantry are also held in Melee by enemy Cavalry, cyclists, and non-Abandoned, Stopped, "unbroken" (12.1) vehicles. Place a Melee counter above the stack of units so afflicted [EXC: Any unit which retains its concealment (11.19) is not locked in Melee itself nor can it hold opposing units in Melee. It is free to fire in its next Fire Phase (into the Melee at TPBF; 7.212) or leave the Location in its next MPh/APh. Therefore, a concealed unit may wish to decline its CC attack opportunity in an effort to save its concealment. Upon losing its "?" such a unit in a Melee Location is immediately held in Melee].
A12.14 .....The owning player can voluntarily remove any concealment at any time during his or his opponent's Player Turn [EXC: between when a Sniper target hex Random Location DR (14.2) is made and the Sniper counter is relocated]. ...
Can after that roll, drop concealment to lock in melee the non-concealed unit?
Not sure how to play it, but we thought that looks weird to get the melee counter after the roll...
Rules involved seems to be
A11.15 MELEE: If Infantry of both sides remain in the same Location after all initial CC attacks have been resolved at the end of a CCPh, they [EXC: bicyclists, skiers] are considered to be locked in Melee and may not leave that Location or attack except as part of CC.15 Infantry are also held in Melee by enemy Cavalry, cyclists, and non-Abandoned, Stopped, "unbroken" (12.1) vehicles. Place a Melee counter above the stack of units so afflicted [EXC: Any unit which retains its concealment (11.19) is not locked in Melee itself nor can it hold opposing units in Melee. It is free to fire in its next Fire Phase (into the Melee at TPBF; 7.212) or leave the Location in its next MPh/APh. Therefore, a concealed unit may wish to decline its CC attack opportunity in an effort to save its concealment. Upon losing its "?" such a unit in a Melee Location is immediately held in Melee].
A12.14 .....The owning player can voluntarily remove any concealment at any time during his or his opponent's Player Turn [EXC: between when a Sniper target hex Random Location DR (14.2) is made and the Sniper counter is relocated]. ...